@bigcrusha While I'm still very pessimistic about most things, I am starting to wonder if my perspectives are right lately. Tbh, pretty much everyone I know IRL (my parents, grandpa, friends, etc.) thinks that I'm waaaay exaggerating with how badly screwed the world is, that I "need to get out more often", but then again they're the ones who seem more shut-in than me for basically isolating themselves from any source of outside information. They seem to live in this tiny, limited world, where "the whole world" to them is nothing more than 20 persons max. I think that if they knew what I know and read what I read, they wouldn't think the same. I don't think what they know that I don't would have that much of an impact (but then again, that's what everyone mostly thinks of others and they're wrong, so that's why I'm wondering if maybe my perspective is wrong). In a more optimistic note, human nature has always been like this since the beginning of time, so it can't get worse than this. With more knowledge, as our civilization advances, we might be able to override those selfish and evil basic instincts when we see it does us more harm than good. So at the very least, the future will remain largely the same as the past, if not better. In this regard, I guess the future does indeed look bright and worth living for.
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@Gelugon_baat As I said earlier to bigcrusha, interesting theory about pay-for-win games basing themselves on stupid spenders feeding their greedy, selfish egos by bullying the freebie players. However, I wonder if that really means the model would collapse on all itself because it's very design is flawed and akin to a ponzi scheme. The way I see it, after freebie players get tired of the game and leave, the bullies might enter an arms race against each other. Each could try to outspend the other, and thus the brunt of the bullying would be on those that spend the least amount (in the previous case, the freebie gamers). I think this (economic) model is more encompassing than yours (which seemed more like a particular case of it).
@bigcrusha Interesting theory about strong imbalances creating a psychological illusion of amazing value. Sadly, I also think this is the case with this world. It seems too many people have the audacity to want to be God, to have egos so big as to think they are the most important thing this universe has and will ever see, and the constant urge to feed their greedy, selfish egos. If there's something I learned in life, it's to not underestimate stupidity.
"Then we also let the studio explore technology pathways, and so they'll do a variety of different prototypes." Didn't Kotick say he wanted to take the fun out of making games? That he wanted to milk every little penny he can out of the games? Well congrats, Mr. Rotick (sic), you successfully did that! Now you get to collect the fruits of your intelligence! I just wish Rotick and Cracktivision could rot faster...
This is awesome, I've been looking for hardcore/scientifically-accurate sci-fi's instead of the usual meaningless techo-babble ones we're getting today. Much appreciation goes to the team for doing their homework. Since this article brings up the subject, I urge anyone looking for sci-fi's that have done their homework (i.e.: actually present plausible or accurate stuff instead dishing out the techo-babble and light show, like black holes that are green and can be cut and stored) to check out the Star Ocean series of (fantasy) sci-fi's. I find it fascinating since they manage to combine both scientific accuracy and fantasy concepts like prophecies, magic, time travel into one believable (and scientifically accurate) package.
@Tidal_Abyss and @Vishant I can't express how happy and relieved I am to read your comments. I thought I was (more or less) the only "weirdo" in the world to like SP way more than MP (which I think is a nice little extra, sorta like the cherry on top of the cake; I find it absurd how people are crazy about the ego-boosting cherry and think the cake is stupid), so far as to think MP being mostly pointless, childish and a fad. It's nice to see people thinking the same as oneself, and realizing you're not crazy. I wonder, though, how many people think the same as us, as I fear we're in the (very tiny) minority, sadly. :(
Heh, with this line of thinking, I think devs will shove out the same garbage as they did in 1983 and cause another video game crash. Sure, gamers may seem to want very cheap, very fast flicks in the short run, but like consumers in 1983, they'll find out (in the long run) they didn't really know what they wanted and in the end get tired of it all. Hmm... I dunno if a video game crash sounds that bad. Maybe it's about time greedy publishers are brought to their knees and consumers slapped around a bit for their irrationality. Or maybe we'd need to wait some more till the really stupid tactics start showing up more (worse than online passes and the like). If it indeed comes, I just hope we can (accurately) learn our lessons faster so we don't have to suffer more than we need to.
Bleah, to be honest I'm actually complaining about *real* games being too short (tried social games, think it's mostly garbage). If anything, the last thing I need is a 2 hour game, unless it costs way less and is for a mobile platform, since that, at least, is understandable why it can't do more.
@obliviondoll What game are you talking about specifically? None comes to mind with that abbreviation, to be honest. Also, I think it's silly to try to convince people to abbreviate something the way you want just because you don't think it's right. It's like those that complain about proper language use: if the majority does it, it will soon become proper language use, same as the inappropriate abbreviation. Then the appropriate use becomes inappropriate.