What do you think it takes for a game to be the ultimate RPG?
I believe there are a few things
- The unlikely death of a hero/heroine (f.ex Aeris in FF7)
- Weakness (For instance the hero/heroine can't beat his or her way out of an army if she's really pissed off. Maybe be unlikely powerful, but should be somehow overpowered)
- Trauma (If a character suffers a physical or mental trauma you've suddenly got a lot more interesting character, especially if this trauma affects gameplay in addition to story.)