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CalamityKait

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Edited By CalamityKait

I've got mine on pre- order from Amazon, so it will be there for me on release day, with a copys of of Rise of the Tomb Raider and Dishonored 2. And Manit's Burn Racing, cause it looks cool and is the only game that will be running at a native 4K/60fps at launch.

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CalamityKait

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@CyrusDrake20: The Playstation VR has a fixed resolution of 1080p (1080x960 per eye for a final image of 1080x1920). What the Pro gives is higher framerate for the motion tracking, 120fps vs. 90fps on the PS4. Given that the PSVR is a $500 peripheral, I highly doubt that boost is the primary goal. Look at the E3 presentation - all the games and tech features were focused on improvements to the core gaming experience. If anything, it's the VR that is getting the side benefit.

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CalamityKait

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@nut_ix: It streams UHD, not 4k Blu-ray. Physical discs still have a significant advantage in bit rate over streaming sources at the same resolution. Standard 1080p Blu rays look slightly better than UHD streams of the same material on my 65" UHD set, with UHD discs looking best. If sound matters a lot to you, physical discs can provide uncompressed 7.2 HD soundtracks compared to 5.1 DD from streaming sources.

High quality streaming sources can look and sound great, but physical discs do offer noticable, if relatively small, improvements over streams. They also generally cost less, both to rent and to buy, especially given that nearly all new Blu rays and UHD movies include a free digital copy.

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CalamityKait

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@bdiddytampa: I got the Director's Cut during the Steam Summer Sale, so it's a 2015 game for me.

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CalamityKait

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As much as I like The Witcher III, the PC games that I was most satisfied with this year were Her Story, The Incredible Adventures of Van Helsing Final Cut, Pillars of Eternity, and Wasteland 2.

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CalamityKait

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Among those that I actually played, my first pick would have been Dragon Age Inquisition: Trespasser. Bioware has never been very good with endings (Mass Effect 2 being the notable exception), but with Trespasser, they nailed it down pretty well.

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CalamityKait

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I'm not bothered by the delay. I'd rather see a game that's finished, without the game-breaking bugs and terrible game design decisions that plagued Arkham Origins. Take your time and get it right. Arkham Asylum was very good, Arkham City one of the great games of the 7th gen, and Origins a buggy mess with some horrible design decisions. A great game that's finished and polished that one has to wait for is always better than a quickly produced installment that feels like filler (Arkham Origins, Dragon Age 2, Bioshock 2).


On the other hand, outsourcing a "more of the same" sequel (Bioshock 2, Arkham Origins, Borderlands Pre-Sequel) to a partner studio gives the core team time and resources to do the next installment right, so it's not all bad. I'm assuming on the part of the upcoming Borderlands game that this was the reason and that Gearbox's core team is at work on a next-gen Borderlands.

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CalamityKait

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"Does plot matter in games?" is a ridiculous question. For story-driven games, it certainly does. Yes, people often connect to well drawn characters in games - Joel and Ellie or Booker and Elizabeth, for example - or to the setting The Last of Us and Bioshock Infinite being good examples here as well, but those characters don't exist independent of the game in which they exist, and it's the plot that drives the narrative in these games forward, moving the characters through the gameworld. Character is revealed through conflict, and conflict is a plot construct.


Unique to games, and differentiating them from movies or books or other media with strong narrative, is gameplay, and in a story-based game, it's the plot that provides the motivation for the player to move the characters through the gameworld. In a lot of cases, plot in games occurs dynamically - Extra Credits calls this "gameplay as narrative", where what you do and experience within the game world while controlling a character is a key part of the game's story. Most of the plot, in other words, occurs through the actions the player takes within the game world. Cutscenes may provide context and character development, but, in a lot of games, the gameplay is the plot.


In Outrun2 or Feeding Frenzy, however, plot is entirely irrelevant. As is character, and setting is nothing more than a backdrop.


Plot can be an essential part of a game or entirely irrelevant, depending on the type of game.

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CalamityKait

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@Subterfuge71 @gonzzan My interpretation was that, because the first game took place inside a mysterious house (a residence) "Resident" referred to the house and Evil to the zombies in it, with the intended meaning being something like "Residence of Evil". Subsequent games moved outside the house, but the franchise name stuck.


Another way to look at it is that something is "resident" if it lives or works in a certain place, and there was an evil force in each of the places where the games have been set. If you interpret "evil" as a noun referring to either the infected or Umbrella or both, the title makes sense.