When COD began, yes it was less casual / took skill. As the game progressed, game design took a mass appeal approach. The gunplay for every weapon along with other game mechanics became simple and casual. Basically the only difference between a good anda bad playerin modern COD titles is situational awareness.
Anyone who thinks COD isn't casual has never played Counterstrike or Unreal. Halo also manages to not be as casual dueto the fact that you must get headshots with semi-auto weapons. In COD, every weapon is extremely powerful and recoil is nonexistent. Considering that body shots are effective enough, COD has basically taken all skill out of the gunplay.
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