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Bought this again on PC, replay worth every penny.
Loved the Gothic games, and Risen too. I remember those games also had a lot of players complaining about bugs and a poor combat system, so I will just ignore similar comments here since this never was in the way for my enjoyment of those games.
I am a bit surprised to see the price being so high though, as the game is pretty far from a 2014 standard, yet sells for a premium rate. It looks pretty much like the previous games graphics wise, fairly outdated. But, graphics is not everything. Us poor classic RPG lovers does not have a lot of choice these days.
I hate the flat satellite photo approach to city modeling in flight sims. Where they just take a satellite photo, wrap it on top of some topographic grid and then drop a bunch of cubes looking loosely like buildings randomly on top.
It is such a cheap and unsatisfying way to recreate a city. Looks OK when you look at it from a distance, say from the moon, but when you play in a fun way, brushing your wings close to buildings and flying at supersonic speed on street level, it looks absolutely awful.
I know the city is just a backdrop for an arcade game here, and the game is not a simulator. But to me any 3D flight oriented game is attractive as it gives you the opportunity to fly around and explore huge areas - free as a bird.
When what you explore is just a huge photo with cubes on top and some atmospheric effects, then I think I prefer to play an old school coin op game like 1942 instead. At least that game is honest about what it is. A straight forward action game with no realism or exploration freedom whatsoever.
@59Hertz The difference I can see is what looks like some simple post-proecssing effects. Distance blur, and some kind of atmospheric shader. You can argue if that is an actual quality improvement. So although the difference is easy to see, you can argue if they really improve the quality.
Personally I always turn off all blur effects in games, I just think it looks better that way. And as for the atmospheric shader, it is too exaggerated, doesn't look realistic.
@59Hertz The difference is not negligible, I think people mean the quality improvement is negligible. I am not sure the foggy feeling and distance blur has any positive effect of the realism and graphics quality, it is more an artistic subtle difference.
@Foppe At what resolution do you think a fun game stops being fun?
@dmblum1799 The cutscenes and dialogue is also usually very immature and never ending, that is what puts me off most JRPGs.
@pongley @4kgamer_lmxxx "...simple games 1000x more complex than..."? Where are you going with this comment?
There are no PS3 emulators anywhere near playing PS3 games so far. The only one showing some promise it rpcs3, but it can take seconds to render just one frame and is incompatible with most games. It looks like it is years away from being anywhere near useful.
@liquidbutter And why does Super Mario grow when he eats a mushroom? Why is stabbing a persons arm with a knife ten times more deadly than emptying an Uzi into his heart from a distance? Why can you instantly heal from bullet wounds? The answer is, just go with it. Game rules are designed for balancing the game and make them playable, not for realism.
Use your keyboard!
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