[QUOTE="Squall_2"]yeah they have to have meaning or theres no point doing themLady_Bahamut
I would disagree with that. Surely if there was a good enough prize at the end of the side quest you would go through with it anyway? Although side quests with some plot is nice, a very good example of that (although not a SE game) would be Shadow Hearts 2: Covenant.
I agree. You don't really need a plot line. It was easy with Shadow Hearts 2: Covenant cuz it was a sequel and didn't have to tie into anything. I'm sure Square-Enix will come up with something. FFX did a good job (even though there wasn't any real plot in it, I still did most of it.)
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