Antwan3K's forum posts

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#1 Edited by Antwan3K (4400 posts) -

@Zero_epyon: you're the one saying quantity =/= quality.. (I used "vs" but clearly you should be smart enough to know the intended context)..

You talk about how more games doesn't mean that there will be higher quality, but when challenged you resort to list wars?.. it doesnt matter how many additional games are developed (as you are already clearly saying), what matters are the end results..

and the end results of Sony's top games didn't come from tons of risk taking, it was based on established franchises and established developers who made the same types of game genres that Sony is already known for.. taking "risks" had virtually nothing to do with that success..

and at the end of the day, sure taking more development time doesnt guarantee higher quality but it definitely is a contributing factor.. Games like Sea of Thieves and State of Decay 2 were hammered primarily for lack of content and/or bugs.. both of which could have been eliminated or reduced with more development time.. again, who's saying that more development time is a silver bullet?.. but clearly it's a tried and true way to increase the overall quality of a game.. and with more games in development to relieve the pressure of releasing certain big-ticket titles, those titles could potentially be released at a higher quality than otherwise..

it's just that simple.. the reason it seems like you have an axe to grind is because you're trying to insert criticism into a clear-cut and well-known ideal of game development: more development time tends to increase the quality and overall polish of the finished product.. period.. that's all Phil was saying.. yet, you decided to insert a "b bu but".. that's your right to do so as this is clearly a forum for such comments.. but don't act surprised when people call you out on it..

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#2 Edited by Antwan3K (4400 posts) -

@Zero_epyon said:
@Antwan3K said:

The best way to make corrections is to learn from the past.. investing in 1st party with a higher volume of offerings is definitely a step in the right direction.. we'll ofcourse have to wait and see how it plays out but it's clear they are planning to expand well beyond the typical Halo/Gears/Forza formula, which is exactly what the haters have been complaining about (see the above post for a perfect example)..

On a side note, lets please calm down with this idea that everyone, particularly Sony, was taking all these risks while Microsoft sat back and played it safe.. Nearly all of Sony's "bangers" were based on established franchises or were developed by well-known top-tier studios.. Uncharted 4 and God of War are established franchises with Spiderman and Bloodborne being developed by Insomniac and From Software respectively.. the only real "risk" was Horizon Zero Dawn but let's unpack that ideal: Sony was faced with letting Guerilla Games make yet another underwhelming entry in the Killzone series OR make a 3rd person, over-the-shoulder, story-driven action/adventure type game (which has proven to be Sony's "bread and butter").. given the two choices, making a game like Horizon was simply a logical decision rather this huge "risk"..

Microsoft took a combination of safe bets and some risks on games like Ryse, Sunset Overdrive, Quantum Break, Recore, Ori, and more.. unfortunately, only one of those games was met with universal success in Ori.. but that's the nature of taking a "risk", things don't always work out as intended.. but some of the narrative on display in this thread is fundamentally flawed.. Microsoft is doing exactly what they need to do to right the ship: acquire and invest in 1st party studios.. Period.. all this other nonsense is just trying to squeeze out a last measure of criticism before the fruits of that labor begin to materialize..

If we're going to count the bolded games then let's see how they compare to Sony.

  • Knack
  • Driveclub
  • Bloodborne
  • The Order 1886
  • Drawn to Death
  • Until Dawn
  • The Last Guardian
  • The Tomorrow Children
  • RIGS (VR)
  • Horizon Zero Dawn
  • Nioh
  • Matterfall
  • Helldivers
  • Farpoint (VR)
  • Firewall: Zero Hour (VR)
  • Detroit: Become Human
  • Days Gone
  • Dreams
  • Blood and Truth (VR)
  • Ghost of Tsushima
  • Death Stranding
  • The Inpatient (VR)

and the list goes on...

The titles in bold are games made by Sony owned studios. These are all brand new IPs this generation.

22 titles vs 6ish? But again you don't have to take my word for it. Here's Phil Spencer himself:

Phil Spencer is frank about the reasons for this relatively sluggish performance. “We launched a box that was underpowered compared to the Playstation, and more expensive because of the inclusion of [motion-sensing camera] Kinect in every box,” he says. “Underpowered and overpriced was … not the right model for us. We had shipped some of our franchises too frequently, which had made them lose some of the anticipation that’s important in the entertainment industry. Our studios had lost leaders, which meant they were the studio that they had been before in name rather than in function.”

How can Xbox fix this? By focusing on actual games that people want to play, as well as on a box that lives under your television. Microsoft’s recent investment in game studios is the start of remedying situation, enabling Xbox to take more creative risks, says Phil.

“The entertainment business is a portfolio business,” he adds. “Most games don’t work. Most movies don’t work; most books don’t work. The worst thing you can do is say, I’m going to create a hit game: if you’re going to create one game, the maths says it’s not gonna work, though of course there are exceptions. When you’re trying to do new things with video games, or another entertainment medium, your hit rate is 20-30%.”

https://www.theguardian.com/games/2018/jun/11/microsoft-e3-xbox-maker-suggest-streaming-will-replace-consoles

My only point in this thread that got hijacked by nonsense trolling was that adding more developers doesn't mean quality goes up. You're still going to have some of those games miss critically. And in MS' case, they actually have to give them a shot in the first place, something Phil wants to do. And lastly, as I've said before, multiple times, I applaud him and MS for doing something about it at least!

so wait, aren't you the one talking about quality vs quantity?.. so who cares about list numbers? (especially when you clearly omitted games on the Xbox side).. both companies took risks on some games and most of those games didn't pan out.. the reality is that the critically acclaimed games from Sony that everyone keeps talking about were either established franchises or from 2nd party deals with top-tier established studios.. and all of which were some form of 3rd person story-driven action/adventure games which is exactly what's expected from Sony just like Microsoft's bread and butter are mostly online experiences.. and in that regard, Microsoft's established franchises delivered as usual.. games like Sunset Overdrive and Quantum Break were made by top-tier devs that could have potentially turned out "bangers" just like the 2nd party deals worked out for Sony but unfortunately they didn't.. it's ultimately the same difference except Microsoft's bets on 2nd party didn't land nearly as well as Sony's.. this delta in results doesnt nearly paint a picture that "Sony took more risks that paid off while Microsoft played it safe".. bottomline: taking risks isn't what resulted in Sony's "bangers"..

and in terms of your "point", when did Phil say "adding more developers means quality goes up"?.. he's obviously saying that more games announced and in development takes the pressure off hitting certain deadlines for release.. which means more development time overall when needed and necessary, which typically results in more polish.. more polish can obviously lead to higher quality.. I think you're simply trying too hard to insert some sort of criticism where it clearly isn't needed..

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#3 Edited by Antwan3K (4400 posts) -

The best way to make corrections is to learn from the past.. investing in 1st party with a higher volume of offerings is definitely a step in the right direction.. we'll ofcourse have to wait and see how it plays out but it's clear they are planning to expand well beyond the typical Halo/Gears/Forza formula, which is exactly what the haters have been complaining about (see the above post for a perfect example)..

On a side note, lets please calm down with this idea that everyone, particularly Sony, was taking all these risks while Microsoft sat back and played it safe.. Nearly all of Sony's "bangers" were based on established franchises or were developed by well-known top-tier studios.. Uncharted 4 and God of War are established franchises with Spiderman and Bloodborne being developed by Insomniac and From Software respectively.. the only real "risk" was Horizon Zero Dawn but let's unpack that ideal: Sony was faced with letting Guerilla Games make yet another underwhelming entry in the Killzone series OR make a 3rd person, over-the-shoulder, story-driven action/adventure type game (which has proven to be Sony's "bread and butter").. given the two choices, making a game like Horizon was simply a logical decision rather this huge "risk"..

Microsoft took a combination of safe bets and some risks on games like Ryse, Sunset Overdrive, Quantum Break, Recore, Ori, and more.. unfortunately, only one of those games was met with universal success in Ori.. but that's the nature of taking a "risk", things don't always work out as intended.. but some of the narrative on display in this thread is fundamentally flawed.. Microsoft is doing exactly what they need to do to right the ship: acquire and invest in 1st party studios.. Period.. all this other nonsense is just trying to squeeze out a last measure of criticism before the fruits of that labor begin to materialize..

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#4 Posted by Antwan3K (4400 posts) -

@pdogg93: was Halo 5 epic?.. In terms of someone who actually read all the extended universe story, the game was indeed epic..

The actual gameplay was never said to be bad.. The core gameplay was actually praised and the multiplayer was said to be the best in the series thus far.. The only real complaint was that the story was bit confusing for those that didn't follow the extended universe stuff, plus there wasn't enough Master Chief for the more casual fans to gravitate too.. And as I said, that wasnt a problem for me..

The real question is: did you play Halo 5?.. I have 100% achievements in that game.. What's your Xbox Live gamer tag so we can see how much time you've spent with game while spouting all this hyperbole..

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#5 Posted by Antwan3K (4400 posts) -

@xhawk27 said:
@Antwan3K said:

I'm pretty sure I read that they were running this on a PC..

Yeah PC specs that match Xbox Scarlett. I read a dev from 343i said this trailer is the opening part of Halo Infinite running in real time. Those fools showing Death Standing CGI images and not even gameplay because they know base PS4 pro will show downgrade. They think PS4 pro which gets smoked by X1X that it can match Scarlett. 😂

Yeah, I know.. Just saying I'll be more interested when DF is running analysis on actual Project Scarlet hardware instead of PC approximations..

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#6 Edited by Antwan3K (4400 posts) -

I'm pretty sure I read that they were running this on a PC..

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#7 Posted by Antwan3K (4400 posts) -

@dagubot said:

@Antwan3K: Cause people are stupid like Syn_Valence. 😂

Just like some people are stupid in expecting Microsoft to show exclusives when it's been known for a while they've deviated from exclusives and going PC/Xbox. Maybe in terms of console only players; they'll have "console exclusives" but apparently everyone here owns a high-end gaming PC so they'll play it on PC and continue to bash Microsoft nonetheless...lol.

the highlighted text above is the part that's so funny..

They buy/build a gaming PC that runs Microsoft Windows.. they are going to proudly purchase and play games from Microsoft's Xbox Game Studios.. they are going to be playing these games with other Xbox gamers via Microsoft's Xbox Live service..

Yet they somehow think this is a way to "bash" Microsoft.. I literally laugh out loud every time a known cow says "i'll just play it on my PC".. lol, great!!.. As an Xbox fan, thanks for supporting Microsoft's continued dominance in the PC gaming space, thanks for supporting content from Xbox Game Studios, and thanks for joining me on Xbox Live :-)..

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#8 Edited by Antwan3K (4400 posts) -

Great to see them confirm this.. I was expecting that they were going to try to maintain a level of forwards compatibility moving forward across their consoles.. if a major launch title like Halo Infinite is going to be on all devices, I hope that this is going to be the case for the majority of next-gen titles..

for the cows that are somehow trying to spin this into a negative, are the latest PC games somehow held back by lower end hardware?.. there are always minimum specs, recommended specs, and market leading specs.. and somehow PC games still manage to be the best looking games available..

So it's safe to say Xbox One S will be the minimum specs, Xbox One X will be the recommended specs, Project Scarlet will be the top-end console experience, and PC will continue to be the absolute cutting edge.. How exactly is this line of logic eluding you?.. eventually, there will be a generation where the Xbox One S will be dropped off the low end in favor of a the Xbox One X or higher.. Project Scarlet consoles and beyond wont be held back just because there are lower-grade versions of those games available elsewhere..

But I forgot, this is System Wars and no one thinks logically anymore and spins absolutely everything.. please continue, my bad..

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#9 Posted by Antwan3K (4400 posts) -

Watched the show live and I thought it was a good show but a bit disappointing overall. Primarily due to no gameplay of Halo: Infinite and no gameplay of Gears 5.. and this is made worse because a lot of the pre-show hype seemed to indicate massive coverage of those two games in particular..

Plus I think Microsoft may be going too far with the "games, games, and only games" approach.. We still need some sizzle.. an E3 briefing of trailer after trailer after trailer may sound decent on paper but it's starting to show some rather obvious flaws over time, especially when many of those trailers are for smaller Indie titles.. I say save some of the Indies for Inside Xbox and devote more stage time to your big flagship games, new IPs, and new services with more gameplay shown and more deep-dive presentations of services..

One positive take away was Game Pass.. I mean WOW, there can be no doubt to the value and growth of this service at this point.. Metro: Exodus just got added and it seems most of the games shown on stage where all launching on Game Pass on day 1 of release.. that's amazing and I can only imagine it getting better from here on out..

As far as the new hardware, looks promising and was basically the same format they used when they revealed Project Scorpio.. I thought it was a good approach considering how far off the console is from release..

like I said, good show.. 60+ games, 14 games from Xbox Game Studios, new hardware, and expansion of services.. but honestly, something was lost in the translation and it made for an underwhelming presentation overall.. hopefully there is a decent amount of additional coverage and information during the week..

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#10 Edited by Antwan3K (4400 posts) -

@Pedro: "I had issues when the system was released but I have yet to encounter any of these problems with the Windows Store since then."

Same here.. I seriously think many of these "Windows Store is garbage" comments are hyperbole from people who don't actually use the Windows Store..

I've downloaded and played plenty of games from there ever since Xbox Play Anywhere was released.. No issues at all..

*disclaimer/clarification* I'm not a "PC gamer" by any means other the idea that I sometimes play video games on my PC.. So far I've been able to purchase, download, and play video games from the Microsoft Store onto my PC without any issues.. Which is why I don't get the general "Windows Store is complete garbage" narrative..