This isn't the best article, comparisons with non-interactive media have already been scrutinised and shown to be invalid. The interactivity of games force the gamer to empathise with the character they control and thus implicitly condone the actions and attitudes espoused by that character. I bought Duke Nukem 3D when it came out in 1997. It was a pathetic, short-lived mod of id's Doom II which wanted me to run around poorly designed, bug-filled levels shooting at sprites of "Beebop" from Turtles. It was still using the same technology as Doom II when Quake had already revolutionised the shooter sector with proper 3D modelling. If this game holds true to the same mentality as espoused by 3D Realms in 1997 it will be a weak copy of a current shooter with a few t!tty jokes (when even THAT has already been done recently with Bulletstorm). It may turn out to be brilliant, but I was stung by this overrated franchise 14 years ago and I won't be fooled again.