So they delayed the second one as well, did they? I don't know if that would work as a good marketing choice by pushing it away another month. When I heard that, I considered importing the Japanese version so I wouldn't have to wait, and there would be no need for me to buy Trials and Tribulations when it comes out in the U.S. I'm guessing that there are other people that think the same thing and I believe that would hurt the US sales for the game.
The question is, does it really hurt the game?
The game will sell anyways because there is a dedicated fanbase, and the only people that import it are the hardest of the hardcore. In effect, they are also great tools to get people excited.
I didn't mean to, but here I am talking about the greatness of the third game after beating it and I inadvertently became a mouthpiece for Capcom.
This is me speculating the possibility, because they delayed Ace Attorney 2 for ZERO reason. They could have fixed the script and polished it, instead we got the same game. With Ace Attorney 3 there is a 2 month window and they said they would fix it. That is exactly like what happened with the 2nd game, they also promised to fix the script.
I am skeptical and I think it is more of a marketing tool than anything else, because precendence has shown us that they will make shallow promises about fixing the script, then giving us the same unpolished script 4 months later. What did the do for 4 months between the releases? NOTHING.
does anybody know why the game got delayed by a month? Was it fix all the spelling and grammar errors?
Honestly, at first when it happened with AA2: Justice for All I thought that maybe it was a geniune delay so they could polish and improve the USA release, but the version we got 4 months later was identical (sans Japanese option). This delay as far as I could tell was intentional.
Maybe it was to fix spelling errors and mistakes, but with the debacle of the 2nd game, I seriously have little faith in it.
I think that it is more realistically a marketing tool. By delaying it, only the hardcore fans would import it. Then they specificually used it to that the hardcore fans would talk about how good it is to make people anticipate it more.
This is just how I picture it. But I do see your point so it depends on how they make the characters proportionate. I think Tales of the Abyss' models would've worked well. It's not too-realistic like Crisis Core or Final Fantasy X, but it fits the character designer's st-yle It's very much unlike Tales of Symphonia where the characters were also big-headed even though it was the same character designer.
You read my mind, a great example of it is definitely the character models on Tales of the Abyss. They stick closely to the anime and original character art, while having the characters contain a certain element of unproportionality.