I enjoyed it for about 4 hours. The combat was pretty fun, the UI was great and the graphics were nice (they reminded me of KoA for some reason) but that's about it. I was interested in the game but what really turned me off was the fact that if I were to make 1 of each class then I'd have to grind through the same areas and hit the same quests over and over again. At least with the other MMOs I've played, namely WoW, EQ2 and Rift, there were multiple pathways you could take to level so you wouldn't have to see the same area over and over again.
The quests were what really killed it for me though. I was extremely surprised to see that I had to kill the same kind of mobs for multiple quests (god damn ghilliedhus). I can't speak for the late game, but the early game didn't hook me enough to make me want to play more.And yes, all MMOs have the same kind of quests. It boils down to kill X, get X, find X, escort Y and go to X. But the most important thing is how the devs put the icing on the quests so they're worth doing and remotely interesting.
Here's an example of a quest in WoW I really enjoyed:http://www.youtube.com/watch?v=4wwfsZyHeXE
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