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@pyro1245: You don't need to buy a new key. It's as simple as calling MS and telling them you had to buy a new mobo cause your old one died. People have been doing this forever without any problems that I've ever heard.

TBH if there was ever anything worth torrenting, its Windows. I ran two pirate copies of Win 7 Pro on my last two PC's, while having a legit copy of Win 7 Home sitting in my desk drawer.

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@Daian: The post you are replying to never even mentioned SLI or Crossfire, so why'd you bring it up? What am I missing?

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@tony_dates: I3's are dual cores but they have hyper threading so they support 4 threads. i5's do NOT support hyper threading, so they too only support 4 threads.

People bash on I3's but in reality, they are damn decent lil chips for what they are.

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This review in progress paints a pretty limited picture. I woulda rather just seen a finished review. Personally, I am not a fan of reviews in progress. I'm going to guess (and maybe im wrong) that when this game originally came out in 2001, you guys did a normal review of it and NOT a review in progress.

PS: On an unrelated note, I hope you are paying some attention to the comments lately in your reviews... EVERYBODY hates that lately you guys have been putting gameplay videos at the top of a review page. Everyone expects an embedded video at the very top of a review to be an actual video review... It's like you are TRYING to piss people off.

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So 20% of the player base was doing ~90% of the spending. Since the player base has dropped 75% and spending has only dropped 10%, then it seems like pretty much all of the remaining people playing this game regularly, also spend money on it regularly. I only knew 2 people who really got into it, and both of them regularly spent money on in app purchases.

I will say though, 1 single app getting 25%-30% of ALL money spent on mobile games on the platform, is almost incomprehensible. Personally, I deleted it when the tracking got broken and wasn't fixed. I mean cmon, the main appeal of the game was supposed to be the finding of the pokemon, which due to the broken tracking had most people who played the game just using lures and hanging out at hotspots where other people were consistently using lures, etc.

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@akassassin11: How is the delay hurting their work? It's clearly expected to help their work, or they wouldn't delay it further... It IS pretty comical that a game in development for so long would add yet 1 more delay AFTER taking so long to set a release date.

Ahh well, hopefully it wasn't a 9 year wait for a mediocre game. I'm skeptical of its finished quality, but hopeful.

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@noah364: The review says the load times are 2-3 MINUTES... I've never even heard of any game having such a lengthy load time. Even if this only happened once per game (lets say the initial load of each play session) this would be long enough to make me stop playing the game.

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Edited By 69

@cboye18: The sheer amount of money you need to produce a AAA game has gone up at an absurd rate from generation to generation. Console sales per generation have also gone up, so that helps to offset the production cost increases but console sales have increased more linearly than the production costs have, so basically the risks of producing AAA have increased dramatically over the years.

Also, @nikon133 makes a good point in that the N64 / PS1 era is where things shifted from 2d - 3d so it was like the wild wild west of untapped opportunity to do stuff that had not been done before. All we've really done since then is increase the graphics and add online MP to pretty much every damn game. The earlier consoles were under powered for 3D so devs cut lots of corners (tons of fog, vastly reduced draw distances, very block ears/hands on player models, etc etc. Now games draw distances go to the horizon with no fog necessary, and fidelity on player models is very, very high.

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@intheair: Not if it had the same price tag.