-Syn-'s comments

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-Syn-

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@Gelugon_baat: Too many letters. Life is short :D

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@Fatgigi: Truth be told, I think that any yearly released game should cost at least 20 money less by default anyway. But I see your point, yes.

It's funny, PES people always say they improved the presentation and commentary, yet it's always just a bit different, not actually improved. It's like they fundamentally don't understand what it means to actually improve.

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So, since I've read nothing at all about it, I take it that Become a Legend is still the same old embarrassment for a game mode it was for the past few years?

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@JEF8484: Well that would be a nice ending, though. Now I want it too! :D

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@sebbysebbseb:I generally hate DLCs and would prefer to have it all in the game, or just a huge expansion pack like in the old days. But Citadel does have a feel like it's a DLC, like it's not part of the game. But in a good way. It's like, the whole game is really dark and filled with the anxiety of the invasion and impending doom, and then there's Citadel to lighten the mood, and it does so marvellously.

But in general, DLC model is horrible, especially when it comes to EA. I got ME3 base game as a birthday gift so I didn't technically pay for that (I think you can get it on Origin during sales for like 5 dollars, or euros in my case, which is quite a bargain). And yet I think I've paid around 40 euros for all the DLCs. And by that I mean story DLCs, not the extra weapons. Which is just ridiculous.

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@nomailx: I think you're somewhat mixing the developers and publishers. Developers are the good guys: they make games. Publishers are the evil guys: they market and sell them and then once you buy them charge you double for all DLCs too.

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I honestly didn't even mind the endings. I played the third game a couple years after it was released (well it was the same with all of them, actually) due to hardware limitations at the time so all the DLCs were available for a full experience. And I loved it. After such a grand story and events that took place, just walking it off wasn't really possible anyway.

The only downside of the game is the fact that now I want to play as a Vanguard in every other game I play.

P.S.
Citadel DLC was one of my favourite gaming moments and some of the best fun I've had with a video game ever.

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@esqueejy: That's true, more exp works wonders for dual and multiclassing.

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@Mogan: It's not really about the difficulty, more about the joy of levelling up and gaining new abilities and whatnot. And a bit about the principles :D

It feels a bit forced to me, that's all.

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I didn't read too much about the game during its development and there's one thing bugging the hell out of me that no one ever mentioned. At least not that I've ever seen it mentioned.

If I remember correctly, BG2 starts around level 8 by default. And in BG1 you can actually go beyond that, a bit, especially with the extension (or a level cap remover). So where is this game level-wise? Are you supposed to play the whole game on one level? Do you start at level 1 (which makes no sense story-wise if you're the 'hero') or do you continue from where you left off? Can you even import your character? Does that, then, mean that you play past those levels and, for a 35 hour campaign, get to, like level 12, 13? Wasn't level 13 or 14 level cap for druids in BG2? Can you, then import your overpowered character into BG2?

WHAT ABOUT THE LEVELS, GOD DAMMIT?

*sighs*

I'm probably focusing on totally the wrong things, but they do indeed bother me muchly.

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