This game was pitched as a mainstream fantasy game, much like "The Legend of Zelda," or something like that, but in the end, it was not nearly as compelling. The characters were slow, the objects took forever to find, and the challenges were hard to understand-- or else they didn't exist at all. I can't count how many times I had to walk across an empty glade, only to try and sort through clumpy vegetation, just to discover a single gemstone. I mean, come on. Give me things that make sense, and things I can do, and I'm happy! I don't want to have to figure out the game as slowly as the developers did. This turned out to look more like a bad variant of Pokemon than anything else. Subtle is one thing. Confusing is another.
31 December 2004,11:55;I was in Florida at my Grandad's house,playing Power Stone.That's right,POWER STONE.I was playing my uncle's Dreamcast,without a care in the world,kick Gunrock's head in using swords,shotguns,bazzo... Read Full Review
Power Stone made its debut on the NAOMI arcade board in early 1999 and was released for the Dreamcast on February 25th of the same year in Japan and as a launch title in the US. It saw Capcom breaking new ground as it wa... Read Full Review