
Amnesia designer: removing combat opens up 'new horizons'
GDC Europe 2011: Frictional Games co-founder Thomas Grip on why Amnesia: The Dark Descent is scary and how trial-and-error play undermines emotional experiences.
GDC Europe 2011: Frictional Games co-founder Thomas Grip on why Amnesia: The Dark Descent is scary and how trial-and-error play undermines emotional experiences.
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