
Destiny 2's Design Director Talks Past, Present, And Future
Destiny is at a turning point. With Bungie going independent, and New Light making the game free-to-play, we ask design director Victoria Dollbaum about the future.
Destiny is at a turning point. With Bungie going independent, and New Light making the game free-to-play, we ask design director Victoria Dollbaum about the future.
Crystal Dynamics studio head Scot Amos speaks to us about imprinting the studio’s signature, how development and working culture is organised, and the Marvel Rising roster.
We played the new digital card game based on the League of Legends universe, which has some interesting new takes on the genre. Here's how it works.
You can't have a PAX without hundreds of amazing, dedicated cosplayers. Here are the best costumes we saw at PAX Aus 2019
Host Jess McDonell joins Summerfall Studios’ David Gaider and Liam Esler as they explore their rich history with narrative games and what they have in store.
There's one thing we can all agree on--there are too many damn Pokemon. Join us as we kill off a good chunk of the Pokedex and celebrate our favourites.
DOGS.
You all better get excited for a slew of amazing games that are coming out soon, because we played SO MANY of them at PAX Aus 2019
Two clever panelists bring you the most exciting intersections of the science and video game worlds. Drop by and maybe learn a thing or two!
We pit Thedas heartthrobs directly against lovers from outer space in a bangin' bracket to determine the singular best Bioware love interest of all time.
Panellists from Zenimax Online, League of Geeks, and community leaders from Final Fantasy XIV, Destiny, and Overwatch explore what really makes games as a service titles keep ticking and continuing ...
You know how in every wrestling game, each wrestler has a power rating? Well, they're all wrong. It's time to give wrestlers the correct power ratings they deserve.
Join us as we try to beat two courses made specially by Nintendo for PAX AUS! Grab the course codes yourself and see if you can best our efforts.
We're going to pit individual students from Fire Emblem: Three Houses against each other to argue over who, in fact, is the actual best boy or girl.
Demon trains. Hats that are also birds. Tingle. Join us as we argue over Zelda's best and worst weapons, outfits, sidekicks, antagonists, powers, and more.
The publisher of Hotline Miami calls for a "reset" of the conversation about Steam and Epic.
One of the founders of the Hotline Miami publisher shares his thoughts on the next wave of home consoles.
ZeniMax Online Studios also speak about the challenges of being transparent.
Q&A: We speak with the head of CD Projekt Red's Krakow studio about a number of hot topics surrounding the much-anticipated PS4, Xbox One, and PC game.
The Dragon Age franchise writer pitched musical DLC for Dragon Age, but it never happened--now he's finally getting to make it.
Destiny is at a turning point. With Bungie going independent, and New Light making the game free-to-play, we ask design director Victoria Dollbaum about the future.
Crystal Dynamics studio head Scot Amos speaks to us about imprinting the studio’s signature, how development and working culture is organised, and the Marvel Rising roster.
We played the new digital card game based on the League of Legends universe, which has some interesting new takes on the genre. Here's how it works.
The publisher of Hotline Miami calls for a "reset" of the conversation about Steam and Epic.
One of the founders of the Hotline Miami publisher shares his thoughts on the next wave of home consoles.
ZeniMax Online Studios also speak about the challenges of being transparent.
Q&A: We speak with the head of CD Projekt Red's Krakow studio about a number of hot topics surrounding the much-anticipated PS4, Xbox One, and PC game.
The Dragon Age franchise writer pitched musical DLC for Dragon Age, but it never happened--now he's finally getting to make it.
Developers from Sledgehammer Games reveal the surprising--and inexpensive--way they captured some of the sounds in the WWII shooter.
The Demon Software ability makes enemies turn on themselves in the PS4, Xbox One, and PC game.
David Gaider gave the keynote address at PAX Aus where he shared a number of interesting stories from BioWare's history.
BioWare veteran David Gaider announces he is working on a game that is part musical, part adventure game, and part character-driven narrative--here's what it's all about.
The studio behind the immensely popular Crossy Road has revealed their next project: a multiplayer 2D platformer for Apple Arcade.
The next game from the creators of The Witcher is headed to PAX Aus ahead of its launch in 2020 for PS4, Xbox One, and PC.
The Activision-owned studio that made Modern Warfare 3, Advanced Warfare, and WWII is opening an office in Melbourne.
The next big gaming show in Australia returns to Melbourne in October.
The next Elder Scrolls game could be a game for the PS5 and next Xbox.
The associate director said it felt like flying over the ocean without enough gas.
Bethesda boss Pete Hines talks about how microtransactions are used in the PS4, Xbox One, and PC game.
PAX Aus 2018 came and went, and so did GameSpot Theatre! Revisit all the great panels you missed.
Host Jess McDonell joins Summerfall Studios’ David Gaider and Liam Esler as they explore their rich history with narrative games and what they have in store.
There's one thing we can all agree on--there are too many damn Pokemon. Join us as we kill off a good chunk of the Pokedex and celebrate our favourites.
DOGS.
Two clever panelists bring you the most exciting intersections of the science and video game worlds. Drop by and maybe learn a thing or two!
Panellists from Zenimax Online, League of Geeks, and community leaders from Final Fantasy XIV, Destiny, and Overwatch explore what really makes games as a service titles keep ticking and continuing ...
We pit Thedas heartthrobs directly against lovers from outer space in a bangin' bracket to determine the singular best Bioware love interest of all time.
You know how in every wrestling game, each wrestler has a power rating? Well, they're all wrong. It's time to give wrestlers the correct power ratings they deserve.
Join us as we try to beat two courses made specially by Nintendo for PAX AUS! Grab the course codes yourself and see if you can best our efforts.
We're going to pit individual students from Fire Emblem: Three Houses against each other to argue over who, in fact, is the actual best boy or girl.
Demon trains. Hats that are also birds. Tingle. Join us as we argue over Zelda's best and worst weapons, outfits, sidekicks, antagonists, powers, and more.
With Super Smash Bros. Ultimate due out in December, a group of panelists explore the history and impact of the series, and what they hope for in the upcoming entry.
A group of Pokémon community leaders and competitive players talk about how the Pokémon series has evolved, the impact of Pokémon Go, and what lies ahead!
Zelda Universe returns to the polygons of past and discuss how Ocarina of Time shaped the industry, whether the game still holds up, and if its been surpassed by more ...
Eight of Australia's best and brightest streamers, podcasters and presenters duke it out in Mario Tennis Aces!
Let’s keep this friendly! With a copy of Super Smash Bros. Ultimate on Switch and a PAX theatre all to ourselves, we invited everyone over for an hour of continuous ...
We review some of the best (and worst) dogs in gaming. Simple as that. Featuring Mark Serrels from CNET and Stephanie "Hex" Bendixsen formerly of ABC's Good Game.
Can you guess what video game the angry Scottish man is talking about? Seriously, can you understand a single word of what this guy is saying? Featuring CNET's Mark Serrels, ...
How does a new version of a game change the way we see it and play it? Pete Hines from Bethesda, Dean Woodward from League of Geeks, and Lee May ...
If you want to help bring your tabletop adventures to life but don’t know where to begin, start here and take your first steps into the world of miniature painting!
Over-the-top, sensational, and unsubstantiated stories are hurting Fornite's perception to mainstream audiences. A panel of journalists discusses why that’s happening and what can be done about it.
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