What Makes the San Francisco Development Scene Special?
Five indie development teams discuss what brought them to the San Francisco bay area, and what makes the community special.
Five indie development teams discuss what brought them to the San Francisco bay area, and what makes the community special.
Aubrey Serr of Wolfire Games demonstrates how two highly-skilled ninja rabbits would fight each other.
This video shows how hot spots now have editable parameters in Alpha 158.
One update for Overgrowth Alpha 157 includes hot spots for level scripting.
Check out the latest updates in this Alpha 156 Changes video for Overgrowth.
Aubrey showcases a new level in the 24th art asset overview video for Overgrowth.
Check out an A split-screen local multiplayer video for Overgrowth.
Check out this video showcasing the changes from Alpha 139 for Overgrowth.
Check out the improved fighting mechanics and animations in this Alpha 137 video.
Yes, blood effects!
Watch the developers show off the incredible and painful physics behind Overgrowth's gameplay.
This video shows that full levels can now be created and beaten.
Here's a video for Overgrowth showing new pathfinding and jumping functionality.
This video details Alpha 118's changes in the game.
The developers show how they rig new characters in blender.
Check out the different stages of character physics in this video.
This video focuses on the new animation features.
Check the strange dancing rabbit animation in Overgrowth.
Check out how objects come to life in Overgrowth.
Overgrowth shows off its sky editor!
Check out the ragdoll physics in Overgrowth.
More in-progress work from the chaps behind Overgrowth.
Check out more of the Phoenix engine in Overgrowth.
Check out the lightmap updates in Overgrowth.
Check out the new foothold map for Overgrowth.
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