NS:WMD is twice as good as the original...but zilch multiplied by two still doesn't amount to much...

User Rating: 3.9 | Navy SEALs: Weapons of Mass Destruction PC
I’d like to say that I heeded the advice posited in GameSpot’s witty and effective video review for Navy SEALs: WMD and gave this title a wide berth as I sorted through the bargain rack at my local software store, but that just ain’t the truth. I buy each offering from Jarhead Games for the same reason I clamor for anything by id, Valve, or Monolith – I simply really, really dig first-person shooters – but I definitely don’t expect the same experience from the value-priced titles. Sure, they’re derivative, repetitive, glitchy, and quite a bit underwhelming, but they’re also a nice dose of pabulum in between bigger, more engaging titles that keep me awake far past my bedtime for days at a stretch. Once I’m finished with a two-week binge on, say, Half-Life 2 -- during which I must sneak catnaps in after my morning shower and before supper to make up for the unhealthy lack of sleep I allow myself after each late-night “just one more level” fugue – a brief, simple shooting gallery match that satiates my need to draw a bead on virtual fauna is just the ticket. The last time I played through NS:WMD, I knocked out the Iraqi and North Korean excursions in one night, then polished off Pakistan on the following evening with plenty of time to catch Letterman’s opening monologue.

Never mind how well NS:WMD and its ilk fits my jet-setting lifestyle; did I derive any thrills or enlightenment from the game’s actual content? Honestly, no. I had fun plugging enemies with my M40 rifle while shuffling through the Iraqi desert, but I’m easy to please whenever sniping is involved. None of the other levels contained especially memorable events; the entire game is just a series of area-clearing exercises that are differentiated ever so slightly by the number of enemies and their arrangement around each particular area. I strongly disliked the game’s insistence that I stock my limited arsenal before each mission with little or no foreknowledge of the upcoming level’s particulars; I got lucky when I selected the sniper rifle for the wide-open desert spaces, and likewise made a fortunate selection of the combat shotgun for the close-quarters cruise beneath the starless skies of Krikkit (North Korea, actually, but the substantially flat, drab, inky blackness that hung just off the deck of the cargo ship brought to mind a similarly dangerous isolationist culture).

Strategy, stealth, and all but the most basic breach procedures have no place in NS:WMD. Just find a card-carrying Axis of Evil club member, shoot him (or sit back and have a laugh while your spotter/partner drunkenly blasts away at the air surrounding each enemy), and move on. Any player who doesn’t share my all-inclusive fanaticism for first-person shooters will likely despise this title. Although I didn’t come away from NS:WMD with the same “what have I done with my precious money and/or time?” angst that the title’s predecessor provoked, the game is useful for little more than some casual piddling on a mod-quality target range.