It is a Pain turning the Bike

User Rating: 7.7 | MotoGP '06 X360
You're going to have to be patient. Otherwise you might struggle with the game proper. And that would be a real shame. So slow down. Pace a bit. Stroll around the drive-way. WAIT! What's that noise? AAARHH GRAVEL RUN.

This here MotoGP's handling model comes across as a further refinement of the excellent mechanics that made up the three Xbox games. You can brake at the front and back of the bike independently, make your choice of analogue or digital acceleration, and move around in the saddle to make that critical difference to top-speed, deceleration and cornering. GP '06 also retains the slightly odd power-slide move, accessed by nudging the back brake or double-tapping accelerate, allowing you to say pooh to the tightening of a corner by trying to zoom out of it instead of braking.

And, as I say, bike virgins will take a while to adjust to all of this. Approaching a corner requires more planning than that wise decision you made to tarmac over the scary stones outside. Not only do you need to brake heavily and then power out of the turns, but you've nowhere near as much time to find the right line as you would in a car, and if you mess it up then you're either going to collide violently with the barrier and fly off, losing several seconds, or you're going to snake around like an oil tanker. Full of gravel.

It's worth putting the time in though. Because, as the MotoGP fans yawning their way through the basics will happily tell you once they're done throwing weird, scary, unnatural congregations of domestic stone at my face, there's really very little else that comes this close to simulating a motorbike.

The Graphics for this game are pretty good, but gameplay trailers were MUCH better.

I like the noise that the Bike makes The engine sounds really cool.