MKX

User Rating: 7 | Mortal Kombat X PC

Characters :

The characters(including Variations) in this game represent: Jonny cage( old Sylvester Stallone); Sonya Blade & Cassie cage(Mother and Daughter from Brazzers who want to have fun);Kitana(the Arab belly dancer);Mileena(Gone Girl with teeth); D vorah( Chinese Butterfly Effect); Jacq Briggs(Ebony Destruction); Ferra & Torr( Devil May Cry with a kangaroo baby on shoulders); Ermac(The Mummy Returns); Kotal Khan(Apocalypto); Goro( Four arm Assassin Creed with Blades); Erron Black (call of juarez gunslinger with Mask); Kenshi (47 Ronin); Reptile( Lizardman); Jax (the expendables 3: the dark version); takeda(the human centipede:weapon); Kung Jin(Korean Green Arrow);Quan chi (Pusssy version of Kratos); Kano( Pirate version of cyborg); Raiden( Taiwan Fisherman); Predator( Fantasy of every American that he should exist); Tanya( Tarzan;Rocco); Jason Voorhees(Scream; silent version).

By the way Teen Army ( cassie,jac,tak,kung) in MKX is fccuking annoying with Next Generation (teens) dull faces.

X Rays:

In MKX bones break like plastic. They are 2 frame Xrays ie 1st frame bone normal(intact) and on impact 2nd frame bone breaks. It dilutes intensity of X Ray. Why not bones crush on instant impact like in MK9?

For PC X-Rays are pure cinematic 30FPS and gameplay is 60FPS on lower resolution. The frame drop from 60-30fps for x-rays makes my eyes bleed and x-rays look slow motion. X rays are supposed to be internal damage due to special moves performed by characters. So there should be a physical contact! As far as piercing and aerial Xrays are not actual Xrays. ( corrupted shinnok; kenshi;Erron Black etc).

Xrays are not part of gameplay this time and are on cinematic side. Lui Kang Xray performs 11 hits on opponent in which 2 hits break bones and I have to sit and watch the damn 11 hits again & again every match when he performs Xray. In MK9 Lui Kang X Ray was superb with just 2 hits(upper cut & kick) & it looked damn nice . If you compare Xrays of MK9 with MKX; MK9 Xrays are superior and well designed(feel fresh) compared to MKX which get boring very fast and I wish there should have been a button to skip Xray cinematic in MKX for Cassie cage because that xray is a brutal one and my nuts say to my brain don’t select cassie since you can feel your nuts getting crushed is worst nightmare for a boy.

Fatalities:

Fatalities are supposed to be humiliation of the opponent. MKX fatalities have become cliché like SAW movies you go on cutting people for no reason and yet the movie wants to be in a horror genre. This is not horror! Cutting people like vegetables. Similarly MKX fatalities now don’t reflect humiliation of opponent. It represents you just have to cut your opponent in number of small pieces like onion and in any way as possible. The camera angles for fatalities are disgusting show all brain & intestine. I get it you have to cut but it can be shown in less graphic and not letting camera almost touch slaughtered bodies and showing the winning character.

Gameplay mechanics:

The game looks fast in videos but the PC version feels weird. The characters feel heavy. The characters don’t respond to the commands and due to this it is difficult to achieve multiple combos at a time (+ 30% damage: Kitana’s kombos difficult to achieve). Sometimes moves appear slow (Kano jump in air appears slow while playing: 60fps).

The characters jump automatically in stages due to props( jumps due to animal sitting in Outworld stage) at first I couldn’t understand why the fccuk my character is jumping and not punching . Then throw items that are on stage (throw a branch of tree) randomly character does this action ruins kombos and flow of fighting.

The special moves of characters ( jaqcline, jax ,sonya(1 variation)) have missiles, rocket launcher, terminator flying machine, machine guns!! Seriously?? MKX now has to depend on rockets and bullets in the game. You can just spam all the through the round with these and win.

Instead of ( X,A,Y,B) why the game doesn’t have alternate mapping for right stick? I know many gamers don’t play with right stick but kombos can be performed relatively easy using right Analog stick. Now just smash the buttons X,B then Y doesn’t get registered so kombo fails and again smash the buttons X,B…So we have to win the game performing only 2 or 3 moves during the round. The fighting lacks rhythm atleast on pc and not to forget FPS drops while playing.

Now for the variation of characters the downside of this is some of the charcters have less kombos in one of their variation( e.g: X,X,Y,B is broken into X,X,Y AND Y-B etc.) my point is main kombo is broken into several parts in a variation. Now the downside of this feature is when you play classic tower or continous matches you are left with handful of kombos to perform during the tower which feels boring after 7th or 8th match. From another perception the downside of variation is you will select only one variation of character every time when you play online ( subzero: cryomancer) which can do more damage with kombos. So it’s a placebo effect that the game has more content than previous one but it’s not. So gamers who say that it has 72 variations with characters but in the end you are gonna play with 24 only! In long term.