A desperate attempt to score some extra cash by humiliating everyone's favorite character; Sub-Zero. Still fun though.

User Rating: 6 | Mortal Kombat Mythologies: Sub-Zero N64
Graphics: Pretty sad and still 2D. They tried to give the effect that you're in a 3D environment but you're obviously not in one. I guess this was Midway's first baby step to 3D? Well the sprites on this 2D action adventure game aren't that impressive. Sub-Zero looks smudged and blurry, okay, the game just looks sad. I would have been happier to see a blocky 3D game than this, at least that wouldn't have made the game feel so outdated.

Sound: Okay I guess, but not that impressive. The grunting and hitting noises you heard during a fight are improved from MK but it still sounds kind of lame. The music is great, like with most MK games. They did a good job composing the music to fit the environment and MK is very good at that.

Game play: Frustrating. You have to force Sub-Zero to face certain direction even when fighting one boss. In the other MK games your character would do it automatically. In some cases its good (fighting multiple enemies), others its really annoying (fighting one boss character). The fighting system seems very weak and not as smooth as MKT. How the hell could you make it worse? The number of combos Sub-Zero gets is not very impressive. You get a descent amount of special moves though.

Acting: Watching the cut scenes has to be the most miserable experience of the game. The actors were terrible! It was more than obvious they were trying too damn hard and it was not convincing. It was like watching clowns argue in a circus.

Ugh, this game could have been great but it wasn't. For hardcore MK fans you might like it, but if you're a casual gamer then please don't waste your time.