No targeting? What kind of a sick demented Joke is that? A very useful one!

User Rating: 9 | Monster Hunter Freedom PSP
Monster Hunter Freedom is one of the best games on the PSP, mostly because it is so unique in it's gameplay and innovation of the JRPG genre. Instead of a focus on story and a focus on the stereotypical JPRG characters, you have a character, some money, a sword, shield and a world to explore. Yeah, it's that kind of game. Drops you in, leaves you there and expects you to do all the work. Personally, I think that's the way to go sometimes, but this game has so much depth, you really do need a tutorial other than reading the manual. I played the sequel before this one, but while I appreciate the sequel's improvement and additions, this game seems more complete and even with the latest Monster Hunter Freedom on it's way, this game should still be known for what it is.
The graphics are PS2 quality. I'm not joking, considering most games got PS2/Wii port treatment onto the PSP, and this game being a port itself, but still, it's a better game for it. One thing Capcom screwed up (and I'm thankful for) is forgetting to add a lock-on system. That would have made ultra-noobs happy, but no, Capcom know how to please the gamers that play this deep immersive game. The combat system is very different from most games. There are different types of weapons, they all control differently and are all very very different. The Great Sword is bulky, and can block, while the dual blades and are fast, not very damaging and can become even more powerful by activating the demon mode or something. The game requires you spend at least 20 hours before you can even get a decent weapon and armor. Considering the shop never changes, most of your time is going to be accumilating a lot of matierials. This is where the crafting system comes in, and even though the game requires a in-depth knowhow of the crafting system, this game really does remind me of a Squaresoft game, released in 2000, known for it's unique style and indepth crafting system called Vagrant Story.
The controls work (kind-of) but the main difference is buttons control your attacks now, not the trusty analogue stick like on the PS2 version.
This game is best played with friends, because frankly, single-player is limited to elder quests and some easier guild quests.
What's different from the PS2 version?
Well other than some control differences, this game has the 'G' Quests from the Japanese Monster Hunter G which are very hard. Also it's been more orientated for solo play. There are downsides, which are long loading times and the ridicously slow pacing.
Overall, this game is very good, but has slow pacing and loading issues. Best played with friends.