While not having the gameplay hours of MMVI this still provides many hours of RPG enjoyment. In VII the players are restricted by their class by which characters and skills they can learn and to which level. There are more than enough main story and sidequests to keep you occupied for a good long while, and as opposed to its predecessor you have to choose a dark and light path at some time in the game, ensuring you will want to play at least a second time to discover the quests you missed by trying the other side. Otherwise it plays very similarly to MMVI so enthousiasts will have no problems starting the game and playing immediately.
Other Helpful Reviews for Might and Magic VII: For Blood and Honor
I bought this game on a whim as it was cheap and it blew me away. I was around 11 and the amount of playability astounded me, I spent hours tinkering and restarting my party as the opening level is surprisingly tough. ... Read Full Review
Without a doubt, this was the best game in the series. This game improved on the last one in several areas, and was very enjoyable to play. One area of improvement over M&M 6, was in the dark spell raise dead (or somethi... Read Full Review