How could the sequel to Mercenaries: Playground of Destruction be so bad?

User Rating: 2 | Mercenaries 2: World in Flames X360
The Good: Mattias Nilsson, Alright Voice Acting, Slightly Interesting Storyline

The Bad: Glitches, Glitches, Glitches galore, In Game Lag, Stupid A.I.

First off let me say that if you are a fan of the original Mercenaries game, the stay far away from this one. It is a waste of money, extremely glitchy, unfinished pile of garbage that should have been given more time by EA. Now on to the review:

Story: In Mercs 2, you play as one of the Mercs from the first game, who after completing a contract for a client, is betrayed. Now he seeks revenge for this and "personal" reasons. It's kinda interesting, but really is generic.

Graphics: Alright, personally I don't think it's next gen, but it's acceptable.

Sound: The Music is kinda meh, but alright. As usual, Peter Stomare is hilarious as Mattias Nilsson and the rest of the cast is back.

Gameplay: Okay, this is where most of the problems occur. This game is one of the most buggy game ever made. You name it, it's got it: Laging Issues, Weird Falling through Objects glitches, Disapearing Gunfire, Rockets, etc., and even some bad checkpoints that trigger, but when reloaded don't put you right back where you are. It's even got some questionable production decisions like Gun Emplacements and Vehicles having extremely limited ammunition compared to unlimited ammunition. How this got through Play Testing, is beyond me.

Keep in mind, I've gotten all the patches available and the game is still broken and unfixed. It is a disgrace to the Mercenaries name and was not worth the money paid for. It is not worth it... so don't try it.