My 1st impressions after beating Mega Man 3. This one is a little different from other Mega Mans, but just as good.

User Rating: 8 | Rockman 3: Dr. Wily no Saigo!? NES
After hearing so many good things about Mega Man 3, I have to say I'm a bit underwhelmed. It's not like its bad, it isn't. But I don't see the argument for "best Mega Man game" here. Sure you get to refight the robot masters from 2. The story is probably the best in terms of Mega Man games, but it simply doesn't stack up to what I know. MM7, 9, and 10, I think they did it better. The music was better, the difficulty was better, and the game(s) themselves were in general better than Mega Man 3. Still I do like MM3, and if anything it is the most unique Mega Man game I have played to date. Just everything about it has a certain off factor to it, and perhaps that's why people like it so much? I mean, there isn't an exact cycle of weapons, but rather two weapon triangles, and the surprise of fighting the old MM2 robot masters must have been a shock to players in the NES days. But for people like me that are playing it in a more modern age, we don't get that same sense of shock.

As for what I found underwhelming about it over previous mega man games I have played, well for one, the difficult goes up rather high but then just falls down at the end. Its not that the difficulty is all over the place, but there are a lot of parts where it feels like its overwhelming and just unbearable at times, and a lot of parts that are just so easy. For instance, the rematches with the ghost robot masters are some of the most difficult levels I have ever faced in Mega Man. On the other hand, Wily's Castle is perhaps the easiest it's ever been! Not only are the levels short, but they give you so many E tanks to handle any problems you may have. If that wasn't enough, the rematch with the robot masters, Wily , and Wily's second stage are all separated. The game just makes it so easy at the end that its laughable. The weapons are also rather eh, there really is no broken weapon like in 2 or 10 nor useful like in 9. Although Top man's weapon is pretty awesome, it's so situational and hard to use that it makes the point moot. The music just isn't as catchy as 2's is either, not by a long shot, and the robot masters just aren't as interesting. But as a whole, a lot of these complaints are nitpicking at issues that could have probably been solved if it was worked on more, which I hear was the case. But for such a "rushed" project it turned out better than most of the stuff that gets produced nowadays.


Conclusion:
Mega Man 3 is the odd duck of the Mega Man games; everything it does is so offbeat and different that I suppose that's where it gets its appeal. Although I haven't fallen in love with it, it certainly is a great game in its own right.