Medieval II: Total War Cheats For PC
Unlock all factions
Find this directory:Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.Remember to make BACKUPS before you are editing the game files!!!!
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Contributed by: Crazybf2killer
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:give_trait this TRAITNAME #Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Effect Effect PoliticsSkill 3 - loyalty, + authority Loyal 3 +Chivalry,Loyalty Brave 3 +morale Intelligent 3 Increased Command, Income MathematicsSkill 3 Increased Income GoodAdministrator 3 Increased Law, Trade Income GoodMiner 3 Increased Mining Income GoodTrader 3 Increased Trade Income FathersLegacy 3 Increases Authority VictorVirtue 3 Increases Chivalry BattleChivalry 5 Increases Chivalry NaturalMilitarySkill 3 Increases Command GoodInfantryGeneral 1 Increases command skill (situational) GoodCavalryGeneral 1 Increases command skill (situational) GoodAmbusher 5 Increases command skill (situational) GoodAttacker 5 Increases command skill (situational) GoodDefender 5 Increases command skill (situational) GoodCommander 5 Increases command skill. BattleDread 4 Increases Dread Energetic 3 Increases Movement Points HighPersonalSecurity 3 Increases Peraonal Security PublicFaith 4 Increases Piety HaleAndHearty 3 More kids, increased general's hitpoints
Contributed by: shadowmoonboy, Toomin22
Additional traits and ancillaries for Spies and Assassins
Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.
Effect Effect AssassinsGuildTrained 1/ ThievesGuildTrained 1 + 1 agent skill AssassinsGuildMember 1/ ThievesGuildMember 1 + 1 agent skill accomplice + 1 agent skill monkey + 1 agent skill false_documents + 1 agent skill beguiling_bard + 1 agent skill, + 1 personal security pickpocket + 1 agent skill, +1 line of sight handgun + 1 assasination, +2 law (improves public order) explosives + 1 sabotage spyglass + 2 line of sight NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3 +1-3 agent skill
Contributed by: d3sP0iL3r
Special Ancillaries and Traits for Priests
Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.
Effect Effect Purifier 1-3 + piety, +eligibility +purity +violence TouchedByTheGods 1-3 ++piety witch_hunter / deacon / librarian +1 piety monk +1 piety -1 purity nun +1 piety -1 violence zealous_disciple +1 piety, +1 personal security paladin +1 security, +1 purity, +1 violence NaturalPriestLevel 1-3 +piety StrongFaith 1-4 and/or PublicFaith 1-4 +piety PriestLevel 1-2 1 = bishop 2 = cardinal
Contributed by: d3sP0iL3r
Merchant Ancillaries and Traits
Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.
Effect Effect MerchantsGuildMember 1/ MerchantsGuildTrained 1 +1 finance counterfeiter +1 finance trick_abacus +1 finance merchant_clerk +1 finance WorldlyMerchant 1-2 +1-2 finance SecureMerchant 1-2 +1-2 finance (and more resistant to asset seizure) LegalDealer 1-2 +1-2 finance (and more resistant to asset seizure) NaturalMerchantSkill 1-3 +1-3 finance Monopolist 1-3 +1-3 finance (+3 gives a -1 personal security) GoodMerchant 1-4 +1-4 finance
Contributed by: d3sP0iL3r
Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.give_ancillary this ANCILLARYNAMEBelow is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or AssassinsNOTE: For the ones marked "TRAIT", use the command:give_trait this TRAITNAME #instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Effect Effect catamite +1 to agent's skill courtesan +1 to agent's skill pickpocket +1 to agent's skill dancer +2 to agent's skill GoodSaboteur 3 TRAIT +1-3 to assassin's saboteur skill GoodAssassin 5 TRAIT +1-5 to assassin's skill GoodSpy 5 TRAIT +1-5 to spy's skill
Contributed by: Toomin22
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.give_ancillary this ANCILLARYNAMEBelow is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Effect Effect drillmaster +25% movement, unit recruitment discounted brilliant_inventor +30 build points, +1 farming, 20% bonus on mining income scribe_ancillary Adds Authority, Income Bonuses bard Adds Morale, Popularity doctor Have more kids, improves casualty recovery chance. apothecary Have more kids. mentor Increases Command shieldbearer Increases Hit Points, Lowers Morale swordbearer Increases Hit Points, Personal Security bodyguard Increases Peraonal Security, Decreases Popularity foodtaster Increases Personal Security tutor Increases Piety, Trade Income
Contributed by: Toomin22
Cheating made simple =)
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>
Effect Effect add_population _____ # Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) test_ancillary_localisation adds all ancillary to the character info display add_money # Adds desired quantity of money to your faction. 40K per number of times you enter the code. jericho and the walls came a-tumblin' down create_mission <sent_faction> <mission_id> Attempt to create and add a mission to the specified faction date <year> changes the campaign date to the given year clear_messages Clear all the current stacked messages process_cq _______ Completes all (possible) construction pending in queue process_rq _______ Completes all (possible) recruitment pending in queue diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> creates a diplomacy mission create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> creates one or more units of the specified type capabilities <settlement_name> details of the current recruitment capabilities of a settlesment. recruitment_pool <settlement_name> details of the current recruitment pool of a settlement diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. capture_settlement <settlement name> evicts current resident and gives to player. force_battle_victory <opt:capture_percent> forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia force_diplomacy <accept/decline/off> Forces the negotiator to accept or decline a proposition give_ancillary this ______ gives the character an ancillary mp <charactername> <amount> gives the character movement points give_trait_points <charactername> <trait name> <points> gives the character points for trait invulnerable_general <character_name> Invulnerble General (cannot be beat in battle) list_ancillaries Lists all Ancillaries list_units <character/settlement name> lists all of the units in an army, with details. list_characters <opt:faction_type> lists all the characters in the world or those belonging to a faction list_traits Lists all traits move_character <name> <x>,<y> moves named character to position on campaign map remove_ancillary this ______ removes ancillary from the character character_reset resets the character back to it's start of turn settings bestbuy sells units cheaper diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> Set the diplomatic stance between the two factions (factions must be different) show_all_messages Show all messages to all factions (on/off) show_cursorstat shows the cursor position and region id show_landings <opt:cursor/region_id> shows the landing positions available to the ai from a given region, default hides them auto_win attacker/defender (depending on circumstance) the attacker or defender wins the next autoresolved battle oliphaunt the biggest around toggle_perfect_spy toggles everyone's perfect spying ability. toggle_fow toggles the fog of war on or off upgrade_settlement <settlement name> upgrade settlement level
Contributed by: Death_Master911
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Effect Effect character_reset Allows a character to move again. Does not always work add_population "settlement name" "amount" Allows you to give a city more population automatically. give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general. process_cq "settlement name" Anything in the city's building queue will be built automatically. add_money "amount" Gives you the specific amount of gold. show_cursorstat Shows coordinates under mousecursor in format x,y toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted. auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
Contributed by: Anteok, ssj18vegeta, wjeder
Create a Unit
Use the console to enter the followingcreate_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -creat_unit "London" Longbowmen 2 9 3 3^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Effect Effect create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like
Contributed by: P1r8te
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Effect Effect rogan Elephant Artillery vindaloo Elephant Rocketeer madras Elephants istanbul Mercenary Monster Bombard george Mercenary Monster Ribault houston Mercenary Rocket Launcher
Contributed by: MarkRitchie1989
Walkthroughs & FAQs
|General FAQs||FAQ by Haeravon||172K|
|General FAQs||FAQ/Walkthrough by BlueYoshi579||179K|
|In-Depth FAQs||Character Trait Guide by Salisian||221K|
Walkthroughs & FAQs
|In-Depth FAQs||Scenario Battle FAQ by Rata1||48K|
Walkthroughs & FAQs
|In-Depth FAQs||Historical Battle FAQ by Rata1||46K|