A dead online community ruins an otherwise good experience.

User Rating: 6.5 | MAG PS3
MAG has been out for a little over a year now, so how does it still hold up to the competition? If it were just the game itself, it would surely hold its own, at least for awhile, if not for the almost completely dead online community.

At any given time, expect to see a high of 1000 players in all game modes combined. It's not exactly hard to find games, as instead of joining games directly you enter into queue's and when enough players of one team or another have entered into the queue, a game is made. Obviously this system was designed for the use of 100-200,000 players, where a queue of 64 players (32v32) would fill in a matter of 2 - 3 seconds, maybe even less. But even getting 64 players in a queue can take upwards of a minute, leading to long waiting periods in between games.

Another thing that bothers me is that you can only have one character at a time. Supposedly the game says you can buy extra slots from the PlayStation Store, but I saw no such item for purchase. There is a "beginners pack" that comes with the map and mission packs, and details a couple of extra items, but there is no mention of extra character slots. If you want to play as a new faction, you have to start over at rank one in said faction and lose all of the data that you had with your previous character.

The combat itself is nothing new, and of course being called M.A.G. (Massive Action Game) its main feature is the 128v128 multiplayer, featuring Demolition taken to a much higher scale. But what is disappointing is, contrary to the E3 presentation of the game or video previews of the game, it's not as cool as it sounds. The E3 commentation was particularly far fetched compared to the final outcome. I never had one instance where I was being "commanded" by my Squad Leader, and in fact had about as much communication with my Squad as I did with my Platoon members, and consequently my Company members. Even in the largest Demolition mode in the game, it's just that: a glorified Demolition. I found that no tactics were truly needed, only aggressive shooting and pushing forward. Those two tactics would win you the game.

On the technical side of things, it's not particularly good, but not really bad either. I would say about on par with a PlayStation 3 release title, but I honestly think Zipper could have stepped it up a notch, especially considering the fact that games about 3 - 4 times as big as it (such as Grand Theft Auto IV) significantly surpass it in graphics, but the graphics don't always make the game, and the graphics in this game won't make you want to carve out your eyes, but it won't be winning any awards.

Overall, MAG was a great idea that was unfortunately implemented poorly. MAG had so much potential to even be a contender for game of the year, but it turns out MAG is another example of a game that gets hyped up for what its worth, then disappoints people greatly with its outcome.

I give MAG a REVISED rating of 6.5