A good game, short, but fun and innovative.

User Rating: 6 | LostWinds WII
Here is a game that relies heavily on motion sensing, and it's not made by Nintendo. And guess what? It's quite good.

The game stars Toku, a little kid, and Enril, the wind Spirit, together they must traverse caves in search of artifacts that may restore Enril to Full Power, and thus, allow them to defeat the now unsealed Evil Balasar. The story is quite cliched, the spirits gather to fight an evil being, unable to do so, seal it and years later, the seal is broken.

Gladly, the story is not it's major selling point, thus it brings us to gameplay. The game uses the Wiimote to manipulate Wind, in order to move objects. The control is mostly functional, and initially, it's fun to fool around bowing little Toku around, but the control is not perfect....that said, if Toku is near a plant, if you blow wind, it will shake the plants, instead of moving Toku, which, at times, can be quite frustrating. Another complaint, is that Enemies are hard to defeat, as you force them into walls, and it's not as well implemented as one would hope. The game also lacks a map, let's face it, the world is small, but remembering what and were was certain landmark can be confusing, specially since borders between areas are kinda blurry, since there are no boards telling you were you are.

The graphics are pretty, while not extremely detailed, the scenery looks beautiful and the whole game is loaded with animation, bowing wind in different directions affect people in different, smile-inducing ways.

The sound is....fitting, nothing special or varied, but then again, it's a Wiiware game.

Lastly, the game is appealing, and it's quite cheap. I rounded up little more than 2 Hours, and the only thing that grants replayability, is collecting certain idols, which don't reward you with anything. Still, I must reiterate, for it's asking price, the game is very much worth it