Duck Amuck disappoints is the worst DS game I have had the mispleasure of playing since the system debuted.
"Now, how can I give it such a terrible score with great sound and graphics?" you may ask. Well, there's about 5 minutes of fun in the entire game. I'm dead serious. The game doesn't even seem to hide it, seeing as you encounter the end credits every ten minutes or so. The goal it to fill Daffy's anger meter, a ridiculously easy feat. Thing is, the game fills it a bit EVEN IF YOU LOSE. That's right, this is one of the first games in history you can beat by losing repeatedly.
Now, the game starts you off with a blank, white screen with Daffy standing in he middle. Get used to it, because you'll be seeing this screen a lot. You then proceed to poke Daffy until something happens. Namely, the screen tears or Daffy carrys in a few paint cans. These will lead to minigames, depending on what you do with the paint or how Daffy handles the rip. Of course, the games are no fun and repetative. I honestly got more playtime out of the minigames in New Super Mario Bros. And if that wasn't bad enough, you'll end up playing the same crappy minigames and watching the same dull cutscenes OVER AND OVER AGAIN. And that reminds me, the cutscenes. They are devoid of humor, entertainment, or any of the charm that the old cartoons provide. I didn't even chuckle on my three beatings of the game (roughly 20 minutes). This is the first game I have returned the day I bought, and I advise that you go out of your way to prevent anyone you know from making the same mistake I did. DO NOT BUY THIS GAME, PERIOD.