Short and a bit pricey, but leaves a impression like few games does
Limbo doesn't really have any story. All you need to know is this: "Uncertain of his sister's fate, a boy enters Limbo." Whatever that means is left to interpretation, as is the entire game. Essentially though, the game is a platformer. Throughout its 39 levels, you'll be presented with various situations that you need to solve, in order to move on, so there's also an element of puzzle thrown into the mix. The solutions to these are part clever, part simple.
Their varied too, evolving from simple pushing crates and flipping switches, to worms that automatically decides where you should walk, to water puzzles, and finally gravity puzzles. They never feel like they drag on either, so consistently it offers something new for the player.
That being said though, 1 or 2 of the solutions to some of the final puzzles can feel a bit weird. The controls are usually good, but your character is a bit slow, and jumping doesn't feel as precise, which often leads to some jumps just barely succeeding. The game also has a lot of trial and error, but with each death comes a new understanding of the given situration, and the many checkpoints are always placed right at the given situration, so you'll never have to repeat the same parts over and over again, should you die continously. Perhaps the biggest issue is its short length. Despite the fact that the game has 39 levels, it should only take around 3-4 hours to complete. The PS3 and PC version however does include one secret level, though the conditions for unlocking it, is a bit time consuming and weird.
But like hinted at before, the game is pretty special. It's presented in a monochromatic black-and-white tone, and avoids using any kind of 3D at all. It looks beautiful, and coupled with some ambient sounds and some really beautiful ambient music, and the game leaves an atmosphere that's part relaxing, but also scary. The game isn't a horror, but the way some dangers appear out of nowhere and the ambience, it can manage to scare some players. Playing the game in the dark, with nothing disturbing you, is the perfect way to play the game.
That's what makes the game special in the end: its atmosphere, its looks and just the general feeling of playing it. It leaves a special impression on the player, that's likely to last for quite some time. It leaves some things to interpretation sure, but that can lead to a fun conclusion on what the game really is showing and supposed to be.
So in the end, despite the game being really short and asking a bit too much for it, Limbo is a special game, that does deserve all the special attention it received. It's a solid Platformer, that has a surprising, but small depth to it.