An homage to a classic which is destined to become a classic in its own right.

User Rating: 8.5 | Legend of Grimrock PC
For those who have fond memories of playing Dungeon Master/Chaos Strikes Back, The Eye of the Beholder series, Lands of Lore, Stonekeep, you're in for a treat. Take the classic Dungeon Master, give it an actual 3d textured engine whilst maintaining a grid based push-walking system, and pile on the puzzles, secrets, and fun, and you're in for a treat. Unlike DM, you can actually create your heroes, rather then choosing per-designed heroes trapped in mirrors. The game system itself is level based, not DM's four separately leveled classes. Once in the game, the engine has true dynamic lighting and shadows, and most everything is rendered in real time. Monsters are well animated, and many have their own sounds when moving through the dungeons (snails make a wet sliding sound, spiders skitter, etc.). The usual combat tactics for games like DM are almost mandatory here, the slid step, turn and whack, though the monsters do have a bit better AI and will often stop, and think for a moment, deciding which direction to move next, and this will often break the pattern, and might lure the player into getting flanked him or herself.
Then there are the puzzles. No game based on DM would be complete without puzzles. Switch puzzles, pressure plate puzzles, place correct object in alcove-shelf to answer a riddle, and other puzzles abound. Many of these can be challenging, though maybe less so for someone who's played these types of games in the past, and has prior exposure to these types of puzzles. If there's any gripe I have, I do think inventory object texts and especially note texts, are way too small for my rather crappy eyesight. Other than that, the game is awesome.