Very bad game,and multiplayer makes it even worse.
Set in a quasi-retro time period, Kingpin features a mix of 1930s art deco crossed with modern technology and ideas. Many inventions are conveyed through an art deco style design, like helicopters and monorail networks. The setting is described by the game manual as a "past that never happened".
Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a dystopia where rats and the homeless wander the streets. It is here that the player character has been left, after being beaten up by some thugs under the employ of Nikki Blanco, one of the Kingpin's lieutenants. For some reason not explained within the game, Nikki Blanco wants the player out of his territory for good, and the beating is a warning that should he ever return, he can expect much worse.
Kingpin is a game about revenge. Picking up a piece of lead piping as a makeshift weapon, the player plots against Nikki and the Kingpin himself. The player's rise to prominence, and his lust for revenge will take him through various areas of the city: from chemical plants through to steel mills and train yards, and eventually onto Radio City, home of the Kingpin's headquarters.
Gameplay in Kingpin was most noted for its profanity laden dialog and its graphic depiction of violence. An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg. To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured. Injured characters also bleed, and leave a blood trail making it easier to follow them. Instead of having a universal armor value for the player, armor is split into three different types, helmet, body armor and leggings, with separate values for each one.
Another innovative feature of the game is the use of weapon modifications. Various mods can be used to upgrade the weapons in the game. The pistol, for example, can be modified to increase its magazine size, or its rate of fire, among other things.
Kingpin also features heavy NPC interaction for a first-person shooter; the player can interact with NPCs and choose between positive or negative responses. This can lead to various outcomes such as gleaning new information, hiring gang members, or provoking an enemy into attacking. The NPC response to the player also takes into account whether the player's gun is holstered or not. Some areas, such as bars and clubs, which acted as hubs for the chapters, force the player to lower his weapon. The player can also hire gang members to join him, and in some cases this is necessary as the player would need an AI character's specific skill.
Another new feature is the introduction of cash. Fallen enemies can be padded for cash, which can then be used to purchase weapons and ammunition at the Pawn-O-Matic, a shop found in every chapter. Cash can also be used to hire gang members.