Very addictive game once you open up and let it take you.

User Rating: 8.5 | Kingdoms of Amalur: Reckoning PC
This game is like a great book with a terrible cover and first chapter, if you actually open it and get past to chapter 2 it can suck you in. I played the demo and wasn't thrilled, but heard so many like me actually got into the full game I gave it a chance.....and am NOT disappointed.

I will keep all topics brief and to the point....

Combat: Very fun stuff, very action oriented and full of cool moves and effects that just feel fun.

Loot: Diablo-eqse loot, meaning expect tons of it! Lots of cool looking weps too.

Crafting: The Blacksmithing is cool, you can salvage pretty much any junk you get into usable material. Easy to make items that stand up to all but the purple drops. Alchemy is meh so far, Sagecrafting can go with Blacksmithing very well.

Leveling system: Tree based system but not confined to one class archetype, you can hybrid all you want. The only limiting factor is armor that requires a certain amount of points into a specific "class". You can respec anytime you want, for money.

Graphics/Voice acting: Nothing special, Fable/WoW type art, but fits the setting. Some of the monsters look very cool. I have found the voice acting to be very good so far.

Quests/Story: Nothing special but not as bad as some reviews make it out to be. I have found the questing pretty entertaining.

Conclusion: Flat out fun, plain and simple. You get the cool RPG aspects of leveling and skill trees, etc....with simply fun action based combat that is as fun to watch as it is to perform. Nothing revolutionary, just fun.