Same tried and tested formula, hoping for different results.

User Rating: 6.5 | Kingdoms of Amalur: Reckoning X360
Here we are again to another honest and fruitful review. Now only having put 10-20 hours into the core of gameplay, I can't speak volumes for the entirity of the game, as I just couldn't go any further, but I can review what I did play. Overall the graphics, and music were satisfying to say the least, and the vast amounts of weaponry, armor, and skillsets were a new staple in RPGing. However, having said that there was a myriad of technical issues I had with gameplay, and with story, that just turned my interestes toward stagnation.

Firstly the story, is just honestly generic. Rising evil army, you're the only one capable of changing your destiny, blah blah blah. Your character starts off dead which is a great twist and your thrown into the middle of a coming storm, which at first sounded great. But over the course of the story (mind you there is little direction in which to go) you don't really discover anything noteworthy or new. I was interested if in the first twenty hours of gameplay if my character one, would ever speak, and two if my character would remember anything of a possible family I had prior to dying. There's also no reason to return to certain areas, as towns and hubs have few distinctive traits, and are forgettable. The story seemed more compelled to launch me forward, rather than worry about the fact that I had died, but eh is what it is.

Another aspect of the game I wasn't happy with was the sound settings. I adjusted my tv thoroughly, and to be completely honest, there were times during the narative that the musical medley in the background completely rendered any effort on my part to hear anything. I wanted to know the story but again was drowned out almost everytime, however thank goodness for sub titles. As far as the camera was concerned too thanks to a patch, it became stuck less often, that is to say it still happens to a varying degree which is problematic in tight corners, but playable. The only other complaint I had to add was the combat.

While the combat was innovative, compelling, and vibrant in its delivery, it just was repetitive over time, and lacked luster through long playthroughs. I just wished they had worked a little more on displaying varying degrees of attacks from different angles and different speeds to accomadate a more fluid combat system. Not saying it wasn't nice in any regard it just seemed generic. And quite honestly at times I felt as if I was playing a stripped down version of Fable minus the houses, and fun mini games haha.

Overall though I rate the game with a six, as it came out at a time, of a substantial amount of RPG's already on the table and failed to knock any of the greats off the pedastal. While I commend the graphics, and the team for a great try at creating something new, the fact that they didn't hit their mark speaks volumes. Had the game been more fluid and offered something new, I think it would have done far better. But given the fact that the creators focused more on creating a novel, and rendering graphics, they failed to provide what I think the primary focus of every game in existence should be....gameplay. Because if the majority of your game is fantasy, you should perfect that first.