Control tweaks and a better campaign makes Killzone 3 better than the previous game

User Rating: 9 | Killzone 3 PS3
The original Killzone was hyped as a Halo killer, which it failed to live up to. The second game wowed people with its graphics back at its unveiling at E3, 2005, and proceeded to do the same when the graphics were just as pretty 4 years later, as back then. Despite giving it 9.5, I realized during the past year or so, that the game should have gotten a 7.5 as it really was a letdown, with a subpar campaign, that was saved by its multiplayer. 2 years later, and I'm not excited for Killzone 3, yet here we are.

The game takes place over a period of 6 months, and starts right after Killzone 2. Visari's dead (spoiler warning of those who didn't finish KZ2), thanks to Rico, a ISA soldier, who's not looking to be executed. As the ISA begins evacuating, the Helgast begins attacking, while the Helgast senate begins auguring over who should be leader and how to repel the ISA.

The story isn't really any good. Though it has a few good moments and isn't the most predictable story around, it doesn't really spend a lot of time with anything, and the new villains obviously can't live up to Visari, even if Malcom MacDowell is among them. It's ending at least isn't as bad as most other games recently that ends on a stupid cliffhanger, which means this game's cliffhanger isn't as annoying as the usual ones.


The game is more or less the same as Killzone 2, though it does bring some need tweaks. An example is the controls, which has been fixed, so while it's similar to say Call of Duty (although not a direct copy), it does control way better than the first game.

Though the game also offers support for the Playstation Move, which works well, though not without its few issues. Reload sees the player twisting the main Move controller, which takes sometime getting used to, and while stabbing the controller makes sense for a melee attack, it doesn't work all the time, and feels disjointed.

The game also adds jetpacks for both its single and multiplayer, which adds some fun in the multiplayer, while not adding a single thing in the single player. While you can't order your team mates, they can revive you, should you fall in battle.... though not everytime. Sometimes they'll just stand there, in front of you, saying they can't reach you. While it's really annoying, it does make it impossible to rely on them, forcing players to be careful.

While the story isn't really that good, the campaign itself is actually a lot better. It's paced nicely and have a lot of great moments, and leaves a better impression than the previous game. It doesn't completely hold up to the likes of Call of Duty: Black Ops (I'm dead serious about this), though it is a lot better than any of the Halo campaigns. It's also a decent lengthed game, clocking in at 8-10 hours.

The multiplayer, as in most first person shooters, is the star of the show. It still includes the seamless mode switching as seen in Killzone 2, which is still impressive. Beyond the jetpacks mentioned earlier, the game adds a new Operation mode, which is pretty much an objective based mode, where the best players are included in the mode's cut-scenes, which is fun to see. Unlike KZ2, it is possible to access any class from the get go, though the game still use the same Unlock Points system as KZ2. It's still a lot of fun to play, and the game seemingly is lag free (from what I experienced anyway).

It's a bit better than what's seen in Halo and right up there in terms of Call of Duty. It share the same addictiveness, and the various unlocks are both rewarding and doesn't require any grind to unlock. It only features 8 maps, but their good enough not to get tired of them, though it would always be lovely to see more maps (with a few more already available via DLC).


Killzone 2 managed to wow people with its graphics when it was released (and at E3), and while not a lot has changed, there still is very, very few games out there that can match Killzone 3's graphics. They do benefit from the varied environments, ranging from snowy mountains to jungles. It makes the game seem a lot prettier than KZ2. That being said, it is possible to find one or two graphical bugs, and there are a few objects where you can directly count the pixels.


The sound is a bit mixed. The sound effects during the gameplay are great, and the music successfully adds tension and suspense, creating that epic feeling. The sounds however, for some reason, seems to be lowered in the cut-scenes, over shadowed for the most part, by the voice acting, and while it could be better, it does have Malcom MacDowell and Ray Whinestone among the cast.


Killzone 3 is a much better game than Killzone 2. The tweaks to the controls make the game a lot smoother. The improved campaign has a few memorable moments of the year, and the mulitplayer is as fun as ever. It's not a letdown, but a big improvement over its predecessor(s), and is a must have for a shooter fan.