Because I tallied up quite a bit of deaths due to this horrible control method, I realized another system that is rather odd in Kid Icarus, the difficulty system. You can change the difficulty in Kid Icarus at the start of every level. All you need is the games currency to bet that you can finish the level. You bet more and more hearts as you increase the difficulty level scale which has absurdly minute increments (Really what's the difference between a difficulty level of 3.0 and 3.1?!). If you don't have enough hearts, in game currency, you cannot raise the difficulty. Then if you die in the level, say do to falling off platforms to many times which will likely happen, the difficulty will be lowered by a whole point and a half in some cases. I didn't enjoy this system because enemies are fairly easy to beat and the boss at the end of every level only takes 2 minutes to beat. I started countless boss battles that were finished in under a minute which is a shame because the boss designs were pretty cool.
Another complaint is that the checkpoints are not save points in the levels. You have to play the whole level to save.
So those were the major faults I had with the game. What were the positives?
Well the game had an awesome musical score. It really was a cool playing through the on-rail flying sections and listening to this game with headphones on. Even the ground segments had good music. The voice acting is non-stop and although you may miss a couple quips here and there do to focusing on the screen and not listening, there are some good one liners, 4th wall breaks, and references in the game to make a couple mental laughs happen. I found it really funny when Pit came across a boss and had a littleRocky Horror Picture show moment.
The atmosphere and level design/diversity were also awesome. There are 25 chapters and each one is unique and is a joy to look at. Once again the most credit has to be given to the flying sections as they are more controlled and give you a bunch of cool cinematics and awesome background and foreground scenes as you swoop and dodge enemies and environmental objects. Ground levels still look nice, but they are a little more generic. Each levels plays as a mini-chapter, and once finished you return to the main menu, which is reminiscent of Super Smash Bros Brawl main menu, to buy/sell weapons, combine weapons, and select the next level to play. The story has quite a bit of twists and turns to enjoy as well, so you'll always be seeing something new.
There is also a cool weapon system where you can synthesis weapons and redeem hearts to buy more weapons. To be honest I didn't dig too deep into this system, but I did find it to be a nice feature that added more depth to the game.
Kid Icarus could have been a great revival of a character. It has all the right pieces to make an amazing game, but the controls become the biggest factor in causing the game to slip from the pedestal. If you can find it on sale, I'd say get it, but I cannot recommend this game at full price.
+ Amazing Music/non-stop voice acting
+ Varied Atmosphere
+ Weapon Customization
- Fairly Bad Controls that cause most of the deaths in the game
- Weird difficulty system that will lower difficulty if you die
- Checkpoints are not Savepoints
Total time: 8 hours
*Note: I don't play video games online, so I cannot comment on the online portion of the game.