Still the same fun game it is on the Vita, but something just feels like its missing...
Jetpack Joyride's premise is pretty simple, you control Barry on a jetpack, collect coins and avoid obstacle for as long as possible. Think Canabalt with a jetpack and no buildings. While this is the basis of the gameplay, the missions are truly the core. You will be challenged to perform a certain number of feats to earn between 1-3 stars. Stars are needed to level up. Leveling up doesn't contribute to any stat building or anything but rather just unlocks more and challenging missions. While missions can be challenging, they never feel overwhelming. The coins you collect can be used to buy new customary gear such as more jetpacks, clothes, upgrades, and gadgets for Barry. You can also collect special coins which you can use at the end of every run to either win bonuses via a slot machine or cash them in for more coins. Bonuses can range from doubling coin value the next turn, allowing you another chance at your current turn, more coins, blowing Barry's body a few more feet from where its currently laying, etc. Also, there are vehicles that can be used throughout each run. From robotic dragons to roaring motorcylces. As stated before, you can upgrade this vehicles using coins stored in your "stash". Most of the items you purchase is on the high side (I don't believe that there is literally anything below 2,000 coins), so the game encourages spending some time playing in order to obtain the unlockables.
While it feels a lot easier to control than the Vita (needing very little explanation), its missing that unique feel that back touchpad gives Jetpak Joyride when playing that version. Also, the music and the sound effects sound oddly fuzzy on the PS3. I don't know if this was due to poor porting or what.
Besides what you see in the trailer, there is no story or any other characters. In essence, Jetpack Joyride is a mini game, so why would there be?
My Breakdown:
What's Good:
- Essentially, a PSP Mini with trophy support!
- Fun and addictive gameplay
- Coin collecting is fun and rewarding
- Cool arsenal of randomly generated vehicles
- Missions feel challenging but fair
- Playing the slot machine for added bonuses
- Nice array of unlockables
What's Not-So-Good:
- A change in enviornment would have been nice
- ^ More variety of obstacles and music to go with these different enviornments
What's Bad:
- The sound is a bit off on the PS3 version for some reason
- The lack of unique controls doesn't capture the same essence as the Vita version
In all, it definately brings the spirit of the PSP Minis to a new format and one can only hope the Big Ant and other developers may give some other previously released Minis the same treatment.