More an interactive movie than a game.
Story is absolutely vital part in old fashion adventure games and in Fahrenheit story is quite interesting and it’s told relatively well. I say relatively because the tension of a big mystery does not hold all the way through: you’ll have a pretty good idea what’s behind all of it way before you reach the end. Story is also somewhat interactive and your own actions will affect the final outcome of the game. These multiple endings give Fahrenheit at least some replay value.
Graphics are not good at all, but luckily some effort has been made in different characters’ facial expressions. Movement has been motion-captured so people move pretty much like you would expect them to. Sound is great. Music changes according to what happens on screen and many melodies are memorable afterwards. Voice acting is also great giving each character his or her own personality. This aspect of Fahrenheit reminds me of Grand Theft Auto: San Andreas.
Gameplay is done mostly by just using two analog sticks. This makes playing easy, but still it’s sometimes hard to control your character. Game itself is usually very slow-paced, so the lack responsiveness in controls is not usually a problem. You play the game as three different characters and this brings a little variety in gameplay.
Occasionally there is present that particular gameplay I just simply hate: trial and error in between two too lengthy checkpoints. It’s very annoying to play the same section again and again while trying to figure out how to get forward in that one spot. Luckily this doesn’t happen often.
There is also that one thing present, which is truly a besetting sin to point-and-click adventure games. In many cases you for example can’t pick up a knife from the kitchen table until you’ve walk into another room and noted that you need something to open a bird cage. Sometimes puzzles are also illogical. In one case you need to get a book, which is in the same collection as another book written by “de Gruttola”. Of course you’ll first take a look on “G”, but that’s a dead end: the right book can be found on “D”.
Camera can be a royal pain. Angles are fixed and there are multiple choices to choose from, but still it’s sometimes hard to outline the room or other place you’re into. This makes navigating your way much more difficult than it should be.
Fahrenheit is more of a cinematic experience than it is a game. It’s worth checking out since it brings something new to game medium. But be sure not to pay the full retail price for it.