Quantic Dream's making Heavy Rain and so while waiting, read this review on Indigo Prophecy...
The main thing about this game-movie spin-off is its story, which correlates itself with the characters and crazy points in the game. The entire game is comprised of sub-sequences and bits of the tale that players will eventually tie up in the end. Here arises Lucas Kane, from a toilet stall and he murders a man as random as any other poor fool who happens to be in the scene of Kane's supposed crime. But as Kane sees it, he didn't kill the man! He doesn't remember stabbing the poor guy's chest three times, so accurate to the main arteries, thus dislodging the beating thing from whatever holds it together! And that's just the main part; the rest of the game is like Max Payne but without the bullet-time moments and horrendous real-time battles. The only thing that players get to do in real time is run around different places. The bulk of the game is essentially a series of interactive cut-scenes that mixes button combinations and watching a plot unfold at the same time. So the story is entirely told by the gamer and his/her choices for the game to proceed (and there are a lot of choices, mind you. Key in replayability).
The sounds of the game are so similar to Max Payne's that it's hard to believe that Rockstar was not behind the wheel. But it's also original, in a different sense. The entire game is voiced and genuine environmental noises are aplenty; the soundtrack's cool, too, with popular bands and individuals contributing to its music and songs. Kane is like Max because of his monotonous voice in the narration of his role; other voices follow his lead, too but this doesn't mean that the game sucks in the voice department-its actually a strength because monotonous voices seem to be more dramatic and intense. This game's also as noisy as any film about the occult, so it's fun!
On the PS2, its presentation is great! The characters are very realistic and believable, you'd think they're virtual versions of real people. The snow-laden streets of the Big City, the interiors and the 'dream-world' are so wonderfully rendered. It really puts up the PS2's strength. The camera's a bit dodgy, though because sometimes, it won't let you see what you want to see in a certain perspective (the only other option aside from its fixed camera is the first person view, and trust me, you won't have to use it much). But, hey, this game's better and a lot of work has been done to heighten its visuals and I appreciate that.
This is where the game feels so unique; interaction is vital here; button combinations and long-term bashing are all that it takes to go forward with the game. It's a shame the visual scheme for the button-mashes is not that great, because you can't see all the action done within the scene when you're busy going through all the buttons to be pushed and all those are obstructing the entire scene itself! Thankfully, when you finish the game, you can have the option to replay or re-watch a certain action-scene so as not to be left out visually. Choices are also important here, as there are a lot of dialogues to choose from; only one or a few of those choices can be utilized at a time, so good riddance, other dialogues! That's why it's a very replayable game-one can tweak dialogues as much as they want and might also be able to unlock a different cutscene. It's all about interactive gameplay.
The whole thing's great! The characters are believable; the story is very interesting; the action s intense but obscured by lots of button-mashes that diverts focus; and Indigo Prophecy is really a cool start for a genre that's growing: playing movies….too bad it's a wee bit short.