If you're searching for an emotional, thrilling, deeply involving, truly unrestricted, interactive movie - this is it.

User Rating: 8 | Heavy Rain: Move Edition PS3

INTRODUCTION:

When Heavy Rain first came out for the PS3 in early 2010, I was not sure what to think of it. Some praised it, while others nefariously dubbed it "Quick Time Event: The Game". Whatever it appeared to me as at the time, it was definitely different to anything I've ever seen before in gaming. A supposed psychological thriller that really made the player think about the plot and her or his actions in the game. I watched a few videos showcasing some of the gameplay on YouTube, but I still wasn't entirely convinced whether the content of the game was worth the expensive price tag of a new release. When the game was updated to support PlayStation Move motion controls in late 2010, it made no difference to me. Finally, when I got Move as a present during Christmas of 2011, I realized that Heavy Rain: Move Edition was a great opportunity to try out this new peripheral. When the price dropped considerably, it was time to test my theory.

REVIEW:

The first thing that you notice when looking at a game are its visuals. Heavy Rain's visuals could have been a mixed bag, but there are some very strong redeeming qualities that bring the whole product into the territories of greatness. The graphics themselves are good for a 2010 console release, but there are some technical inconsistencies that sometimes disrupted my experience with the game. It's no secret that the PlayStation 3 holds some immensely powerful technological prowess for a console that was first spotted on store shelves in very late 2006, but due to the difficulty of coding for the platform - few developers have the ability and experience to tap into that potential. Usually, it is the developers of Sony exclusive games that manage to do this best (such as Naughty Dog or Guerrilla Games), but unfortunately the team at Quantic Dream is not among them.

Heavy Rain is, from time to time, plagued by serious screen-tearing issues. At times, the problem was so persistent and severe that it almost completely broke the immersion for me and distracted me from the core experience of the game. Fortunately, tearing does not occur at every step taken in the game's world and - bizarrely enough - sometimes it is completely absent from the screen. Even with this occasionally infuriating visual anomaly, the good qualities of Heavy Rain's visuals remain triumphant over their hindrances. The attention to detail in each and every environment seen in the game is striking and the facial expressions of characters are almost lifelike (which makes me all the more curious about what the game could have looked like had it utilized the incredible MotionScan technology that debuted in L.A. Noire).

However, even Heavy Rain's good-looking graphics come at a price. In almost every scene (especially at later parts during the game), the textures of environments, objects and characters take enough time to load that the delay and texture pop-in becomes noticeable, sometimes even annoying. It's not a major problem, but also something that should have been fixed. Even so, although Heavy Rain may not appear as visually amazing as Killzone 3 and can be easily classified as a console game from a technological point of view, it still looks great - especially considering the fact that the over 30000 unique animations used in the process of its making manage to keep the whole experience looking fresh and always impressive, except for a minor hiccup here and there.

With games that rely almost completely on narrative to engage the player, it can be difficult to overcome the looming problem of ludonarrative dissonance; the problem when there are conflicts between a video game's narrative and its gameplay. Thankfully, Heavy Rain shelters itself from this exceptionally well by linking story aspects with how the game is controlled. It is not an open-world game, but it's also not linear. You can't go wherever you want, but you are given a lot of freedom when it comes to the decisions that characters take during difficult situations. It is this choice, this open-ended plot that keeps the player immersed and emotionally involved, whilst the unusual controls keep you engaged and physically involved with the entirety of the experience.

The vast majority of movements and activities done by the protagonists of the game have to be carried out by the player through specific button presses and analog stick actions. This works even better with PlayStation Move controls, where the player has to literally push and pull doors, twist keys and wave their hand about with the motion controller, just as you would do those actions in real life. Moreover, and more importantly, these prompts are always designed in a way to make the player feel what the character on the screen is feeling; fast button presses represent effort and strain, sections where the player has to hold down multiple buttons at the same time in awkward positions represent anxiety and disorientation, and so on.

Many of these are timed and thus can indeed be dubbed as "quick time events", but it is the time limits on these situations that add to the tension and authenticity of the experience. When a man armed with a gun is chasing you, you wouldn't take your time with the running and evading, would you? In addition, quick time events in games are used as tools for linear progression and to mix up the action by providing the player with something different to do - a break from the normal gameplay. With that said, Heavy Rain has less quick time events as most of its button/action prompts do not appear individually, but in numbers to give you choice. Also, the PlayStation Move motion controls can't really be classified as "quick time events", because they require direct movement of the player's arms. This adds to the immersion.

The plot of the game itself is non-linear and quite complicated. Without spoiling anything, all I can say is that it is about a murderer called the Origami Killer, who kidnaps ten-year-old boys. Their bodies are later found dead from drowning, with an orchid on the chest and an origami dog in the hand. The player is given control of four main characters: Ethan Mars (an architect that lost his first son in a car accident and now has to complete a series of trials in order to save his second son, who has been kidnapped by the killer), Madison Paige (a young photojournalist and insomniac who becomes involved in the latest Origami Killer case), Norman Jayden (an FBI profiler sent to support the local police force with the investigation) and Scott Shelby (a former police officer and marine - now working as a private investigator employed by the families of the victims). These characters and their stories are presented in a mostly mature way, except for some unnecessary sexualization and a few awkward sequences.

Each of these characters is a believable persona and their stories often intertwine with each other to form one grand tale about love, death, murder, depression, sex, drugs, romance, crime, family and life in general. Of course, its main theme is also the game's message; the impending and frightening question: "How far would you go to save someone you love?" The story is obviously very well constructed and, at times, even emotionally touching. What makes the experience so outstanding and personal for the player is the freedom of choice offered to you - be it the actions during an intense scene or choices during dialogue. Just like it's written on the back of the box, "your every move can make a difference". Your choices will directly and/or indirectly affect the direction of the narrative, the lives of NPCs and ultimately the outcomes of the whole story. Even the protagonists can die during the plot on a number of occasions, but the plot will keep going regardless and evolve accordingly.

In this kind of game, music and audio are very important. They make up at least 50% of what the player is feeling and add a lot to the emotion that is expressed through visual images on the screen. Heavy Rain's soundtrack is memorable and does everything that it should excellently - be it a quiet, mellow tune on the piano to highlight the emotional value of a sequence, or the use of frantic bowing on the violins to fuel the player's energy during a chase scene. Actors specially selected for each role have also done their jobs well, providing each character with the feelings and persona they need by excellently speaking their well-written lines of dialogue with no excess drama and performing the required actions using motion capture appropriately.

Now that you have a general idea of what this game is like, it is time to summarize its best and worst points:

GAMEPLAY - 9/10 (Outstanding)

A combination of gameplay mechanics interwoven with narrative works exceptionally and surprisingly well, especially so with PlayStation Move controls.

STABILITY - 8.5/10 (Great)

There are no apparent graphical glitches or bugs; the game runs smoothly and the motion controller failed me only twice, but there is a bit of screen-tearing.

STORY – 9.5/10 (Incredible)

Almost the pinnacle of interactive storytelling, emotionally gripping narrative, character development and freedom of choice within a linear environment.

GRAPHICS - 8.5/10 (Great)

Heavy Rain's visuals are great, but they suffer from some minor inconsistencies which make it look more like a multiplatform game rather than a PS3 exclusive.

SOUND - 9/10 (Outstanding)

Admirable performances from actors, a fantastic soundtrack that enhances the experience and sound effects that make all of it feel authentic.

LONGEVITY - 8/10 (Impressive)

The game takes around 5 to 15 hours to complete depending on how much you do, but the open-ended story offers hours of replayability along with the bonus content included with the Move Edition, as well as trophy support for completionists.

Heavy Rain is the definition of non-linearity and open-ended gameplay in a mostly small-scale and heavily-scripted environment. It affects the player (especially if she or he is a parent) on an emotional and personal basis. It tells a story and puts YOU - the player - in the middle of it all like very few other games have ever done before it. It shows that motion controls can be used in ways that have never before been possible, in ways that never get repetitive and annoying even for hardcore gamers. Obviously, if all you want to do is shoot more faceless enemies, then this game won't appeal to you. On the other hand, if you're looking for something completely different - an emotional, thrilling, deeply involving, truly unrestricted, interactive movie set in a real world with no supernatural aspects, then I doubt you will find a better candidate released before this game. Just make sure that's exactly what you're looking for or you may be left slightly disappointed.

Either way, Heavy Rain: Move Edition is a great package with more than enough bang for your buck and plenty of unique content to offer. With PlayStation Move controls, this really is a brilliant game with no equal in its genre.

OVERALL RATING – 8.5/10 (Great)
NEW GS RATING – 8/10