From wht I am hearing, everyone is essentially a DPS class and I would think that would make doing dungeons with other people pretty boring. What aspects of teamwork, if any, are needed for groups to successfully beat a dungeon? Are there any tanks or healers or does everyone just take care of themselves?
- Member Since: August 12, 2010
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- Member Since: January 29, 2006
- Posts: 86
everyone can go dps yes but they won't last long, most mmo's have the party set up as 1-2 tanks 1-2 healers and 1-2 dps but for guildwars it is more beneficial to have 2-3 tanks 1 dps and a couple of healers/debuffers reason being is that A. you will last longer for cd's to restart B. aggro, when a player falls and his friends try to heal him up the aggro will shift to the healer so you are going to need more people who can "pull the monsters"
- Member Since: May 27, 2006
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- Member Since: December 31, 2003
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Usually most people still go DPS in PUGS just because that's how most people play. This will get the job done through a sheer battle of attrition, but many newbs will quit after a few wipes. Obviously playing with people you know is a preferred approach.
I've played through a few dungeons, and had a considerably easier time when playing in a group that effectively called (the right) targets while everyone focused on them. Additionally, it helps greatly if a couple people on the team dedicate themselves to heal / buff / debuff. Keeping powerful enemies blinded, dazed, stunned, or crippled will dramatically increase group survivability.
I've actually found that any team with a theif that effectively uses shadow refuge as a heal / revive assist skill is dramatically more effective. It's a great skill for helping people rez in a downed state, preventing the wipes that happen frequently while PUGing some of the more difficult areas. Kinda OP in my opinion compared to every other AoE heal right now...
- Member Since: September 27, 2005
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