Latest on Planetfall
Five ways games can make you cry
GDC 2010: Ubisoft Montreal's Richard Rouse III explains how reminiscence, amplification through abstraction, transformation, loss, and nostalgia can make games emotionally poignant.
GDC '08: Of porpoises, puppies, and prokaryotes
The creators behind Tetris, Wizardry, and Planetfall rise to this year's Game Design Challenge with designs for games that can be played by humans--and at least one other species.
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