
Microsoft's Pursuit Of Activision Was All About Mobile And PC, Phil Spencer Says
Phil Spencer reminds us that mobile is the biggest gaming platform on earth and that's why it went after Activision Blizzard, which owns Candy Crush.
Phil Spencer reminds us that mobile is the biggest gaming platform on earth and that's why it went after Activision Blizzard, which owns Candy Crush.
Paramount Pictures and King have partnered to celebrate the release of Sonic The Hedgehog 2 in theatres.
Colorado representative Ken Buck (R) says the acquisition still needs to go under regulatory review, but Microsoft is saying the right things about antitrust concerns.
Activision Blizzard workers' supporters should focus energy on pushing Microsoft to improve conditions upon the acquisition finalizing.
Microsoft's planned acquisition of Activision Blizzard is massive. But what defines an Activision or Blizzard studio these days?
GameSpot spoke to a legal expert, who says the deal may end up looking different than initially planned.
NPD Group announces that Q1 gaming revenue reached $14.92 billion.
Warzone may be free-to-play, but it's helped make Activision a lot of money.
Dirt Rally 2.0, Sniper Elite 4, and Candy Crush Saga have all been updated with messages encouraging players to stay home, and other games are being encouraged to follow example.
Activision Blizzard cites big results, but lays off staff at the same time.
Free-to-play games can make a lot of money; here's how each game did in 2018.
A rising tide lifts all ships as strong sales for a handful of games and general success for DLC and the mobile market makes a big difference to game sales.
Candy Crush franchise gets its third instalment.
World of Warcraft subscriber numbers will no longer be revealed by Blizzard, and Activision Blizzard acquire King Digital Entertainment for a staggering cost!
Check out this funny video from The Late Show With Stephen Colbert.
Activision just spent $5.9 billion dollars on Candy Crush creator King.com. Just Haywald comes on to tell us what means for the publisher and the future of the video game ...
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