How To Get Leather in V Rising Elden Ring Millicent Quest How To Get Whetstone in V Rising Arma Reforger Launch Elden Ring Great Runes Best Starting Wordle Words
  • 2022 Game Releases
  • News
  • Videos
  • Reviews
    • Games
    • Entertainment
  • Staff Picks
    • Best Gaming Chairs
    • Best 4K TVs For Gaming
    • Best PS5 Headset
    • Best Monitor For PS5, Xbox Series X
  • Deals
    • Game Deals
    • Tech Deals
    • Gift Ideas
    • GameSpot Store
  • Games
    • PC Gaming
    • PS5
    • PS4
    • Xbox Series X
    • Xbox One
    • Switch
    • All Gaming News
    • Guides
    • Gaming Tech
    • Mobile Gaming
    • Cloud Gaming
    Latest in Games
    1. Xbox Games With Gold For May 2022: 3 Free Games Are Available Now

      Xbox Games With Gold For May 2022: 3 Free Games Are Available Now

    2. HDMI Used To Simplify Our Home Theaters, Now It's Adding Confusion

      HDMI Used To Simplify Our Home Theaters, Now It's Adding Confusion

    3. All Apex Legends Season 13 Battle Pass Skins And Rewards

      All Apex Legends Season 13 Battle Pass Skins And Rewards

  • Entertainment
    • Movies
    • TV
    • All Entertainment News
  • Forums
  • More
    Games
    • PC Gaming
    • PS5
    • PS4
    • Xbox Series X
    • Xbox One
    • Switch
    • All Gaming News
    • Guides
    • Gaming Tech
    • Mobile Gaming
    • Cloud Gaming
    Entertainment
    • Movies
    • TV
    • All Entertainment News
    Forums

    Sega vs. Nintendo: A History of the Epic Video Game Rivalry

    By Matthew Walden on May 29, 2015 at 4:00PM PDT

    The Battle Begins

    The Battle Begins

    Nintendo launched in 1889 as a Japanese playing card manufacturer, while Sega had its roots in 1940 as a Hawaii-based jukebox and slot machine distributor. Neither company foresaw it at the time, but the two would ultimately grow into giant entertainment corporations, sparking an intense rivalry that would define video games and pop culture for decades.

    Share this Gallery

    Featured in this Image

    Sonic the Hedgehog

    Sonic the Hedgehog

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow

    Latest Image Galleries

    Stranger Things Season 4: What You Need To Remember About Every Character

    Stranger Things Season 4: What You Need To Remember About Every Character

    Every Star Wars Movie And TV Show, Ranked By Metacritic

    Every Star Wars Movie And TV Show, Ranked By Metacritic

    All Apex Legends Mobile Season 1 Battle Pass Skins And Rewards

    All Apex Legends Mobile Season 1 Battle Pass Skins And Rewards

    Sega's Opening Salvo: Periscope

    Sega's Opening Salvo: Periscope

    After the fledgling Hawaiian company Service Games joined forces with an entrepreneur in Tokyo, the duo rebranded themselves as Sega. Sega achieved its first big hit in interactive entertainment with a submarine simulator game called Periscope. The electro-mechanical game was a success across Europe and the US in 1966.
    Fonzie Puts the "Aaaaay" in Sega

    Fonzie Puts the "Aaaaay" in Sega

    Sega became a huge name in the video game arcade boom of the 1970s. One of the company's more popular games was Fonz, a Happy Days rebranding of the motorcycle racing game Moto-Cross. By the end of the 70s, Sega had already achieved annual sales of $100 million.

    Featured in this Image

    N/A

    Fonz

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Tests the Home Game Market

    Nintendo Tests the Home Game Market

    Nintendo initially struggled to compete in an arcade scene dominated by Sega's machines and Taito's Space Invaders. But Nintendo did make an early attempt at a Japanese home console, the "Color TV-Game" in 1977. It was essentially a variation on Pong, and it became popular enough to sell 3 million units.

    Featured in this Image

    Pong

    Pong

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo's Game & Watch

    Nintendo's Game & Watch

    After a modest success with the Color TV-Game, Nintendo tried its hand at a portable electronic game with an LCD screen in 1980. You'll probably recognize the hero Mr. Game & Watch from the Smash Bros. series. The Game & Watch became a phenomenon, with Nintendo selling more than 43 million units worldwide.

    Featured in this Image

    Super Smash Bros. for Nintendo 3DS / Wii U

    Super Smash Bros. for Nintendo 3DS / Wii U

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Struggles With Arcade Games ... Until Donkey Kong

    Nintendo Struggles With Arcade Games ... Until Donkey Kong

    Nintendo had made some attempts to enter the arcade market in the seventies, but nothing really caught on for them until the revolutionary Donkey Kong in 1981, designed by young company artist Shigeru Miyamoto.

    Featured in this Image

    Donkey Kong

    Donkey Kong

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Creates a Home Console

    Sega Creates a Home Console

    By 1983, the arcade market suffered a downturn, prompting Sega to branch out with its first home console, the SG-1000. It only sold 2 million units in Japan, but it did offer some notable games. Giri's Garden would be first title created by Yuji Naka, who would later design Sonic the Hedgehog.

    Featured in this Image

    Sonic the Hedgehog

    Sonic the Hedgehog

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Overshadows Sega With the Famicom's Debut

    Nintendo Overshadows Sega With the Famicom's Debut

    Sega launched its SG-1000 in 1983. But unfortunately for the company, Nintendo released its own product on the same day: the Famicom, its most successful offering to date. In its first year, the home console featured games like Popeye, Donkey Kong, and Baseball, all of which dominated home software sales in Japan.

    Featured in this Image

    Popeye (1982)

    Popeye (1982)

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Revives the American Game Market With the NES

    Nintendo Revives the American Game Market With the NES

    In 1985, the US game industry was in shambles. Atari had driven the market to over-saturation, spurring bankruptcies and general public apathy. But then Nintendo introduced the Famicom to the West as the "Nintendo Entertainment System," with careful branding that positioned the machine as a control deck instead of a video game console.

    Featured in this Image

    Super Mario Bros. / Duck Hunt / World Class Track Meet

    Super Mario Bros. / Duck Hunt / World Class Track Meet

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Ushers in the Era of Blockbuster Home Console Hits

    Nintendo Ushers in the Era of Blockbuster Home Console Hits

    With its uniquely creative games, Nintendo quickly gained a foothold in the US. Super Mario Bros. and The Legend of Zelda went on to sell a total of 46 million copies combined, boosting the success of Nintendo's NES.

    Featured in this Image

    Super Mario Bros.

    Super Mario Bros.

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo of America Celebrates its Success

    Nintendo of America Celebrates its Success

    Above, the president and founder of Nintendo of America, Minoru Arakawa, stands next to a row of popular NES Games. Super Mario Bros. 3 became Nintendo's bestselling stand-alone game, selling 18 million copies, ultimately pushing its 8-bit system to 61 million units sold worldwide. Many credit Nintendo's success with reviving the video game industry in the mid-80s.

    Featured in this Image

    Super Mario Bros. 3

    Super Mario Bros. 3

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Releases the 8-bit Master System

    Sega Releases the 8-bit Master System

    After dominating arcade sales, the tables turned on Sega in the home market. Sega released an 8-bit Master System for the U.S. market in 1986, but Nintendo's stranglehold proved tough to beat. The Master System was still a modest success for Sega, though, eventually selling 13 million units worldwide.

    Featured in this Image

    Wonder Boy in Monster Land

    Wonder Boy in Monster Land

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega's Standout Software Struggles for Attention

    Sega's Standout Software Struggles for Attention

    The Sega Master System had a hard time achieving the same attention as the NES, but its software library still excelled at delivering artistic experiences. Alex Kidd, Sega's answer to Mario, starred in a complex adventure, and Phantasy Star went on to become one of the most respected RPG series of all time.

    Featured in this Image

    Alex Kidd in Miracle World

    Alex Kidd in Miracle World

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Starts the Handheld War

    Nintendo Starts the Handheld War

    Seeking to replicate the portable success of Game & Watch, Nintendo introduced the black and white handheld Game Boy on July 31st of 1989. Propelled by the popularity of the packed-in game Tetris, the Game Boy sold a staggering 118 million units worldwide.

    Featured in this Image

    Tetris

    Tetris

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Genesis Enters The 16-Bit Race First

    Sega Genesis Enters The 16-Bit Race First

    While Nintendo was busy launching the Game Boy, Sega began a foray into the next generation of home consoles. The tech in Sega's 16-bit Genesis was a significant step up from both the Master System and the NES. Its early launch was a smart move that gave Sega a home-field advantage in the coming 16-bit war.

    Featured in this Image

    Altered Beast

    Altered Beast

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sonic The Hedgehog Spins Circles Around the Competition

    Sonic The Hedgehog Spins Circles Around the Competition

    After two decades of making games, Sega had yet to create a pop culture icon a la Mario. That all changed when Sega designer Yuji Naka helped create Sonic the Hedgehog in 1991. The Genesis game was blisteringly fast, like nothing that had come before. He made the 8-bit Mario seem antiquated by comparison.

    Featured in this Image

    Sonic the Hedgehog

    Sonic the Hedgehog

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Battles the Game Boy

    Sega Battles the Game Boy

    As Sega gained confidence, the company entered into direct competition with Nintendo's Game Boy by releasing its own handheld device in April 1991: the Game Gear. The Game Gear had a backlit color screen and was significantly more advanced than the Game Boy, but the system's short battery life and small game catalog weakened its appeal. It ultimately sold 11 million units.
    Nintendo Counters Sega With the Super NES

    Nintendo Counters Sega With the Super NES

    Two years after the Sega Genesis was released, Nintendo finally released its 16-bit system: Super NES. Early titles like F-Zero and Pilotwings showed off an impressive range of colors and flashy visuals.
    Miyamoto Demonstrates Super Mario World

    Miyamoto Demonstrates Super Mario World

    The premier showcase for the Super NES was the next installment in Nintendo's popular Mario series, Super Mario World. It was a critical success and sold 20 million copies (largely as a pack-in title with the system). But the Nintendo mascot also faced serious opposition for the first time. Sega's Sonic the Hedgehog had already begun to mark his territory.

    Featured in this Image

    F-Zero

    F-Zero

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Shots Fired as Sega Delivers an Aggressive Ad Campaign

    Shots Fired as Sega Delivers an Aggressive Ad Campaign

    Because Sega had launched the Sega Genesis so early, it had a robust catalog of quality action and sports games to counter the Super Nintendo's fledgling library. Sega capitalized on this with a snarky ad campaign brashly mocking Nintendo for being behind the times. The ads cemented Sega's reputation as the "cooler" company.

    Featured in this Image

    Michael Jackson's Moonwalker

    Michael Jackson's Moonwalker

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Cultivates a Violent Edge

    Sega Cultivates a Violent Edge

    Action titles like Streets of Rage, Golden Axe and Altered Beast showed off Sega's edgier side. Nintendo's Super NES certainly had similar games, such as Final Fight, but only Sega integrated the violent content into its brand. Sega successfully positioned itself as the sophisticated alternative to Nintendo's lighthearted fare.

    Featured in this Image

    Streets of Rage 2

    Streets of Rage 2

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Super Mario Kart Gives Nintendo a Boost

    Super Mario Kart Gives Nintendo a Boost

    As the Genesis racked up gritty, high-octane racing titles like Road Rash, Nintendo stuck to its milder, kid-friendly games. On September 1st, 1992, Nintendo released Super Mario Kart, a highly polished racing game featuring its cute mascots. The game went onto become a top-seller, pushing nearly 9 million units.

    Featured in this Image

    Super Mario Kart

    Super Mario Kart

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Genesis Goes for the Jugular

    Genesis Goes for the Jugular

    The title that most exemplified the difference between Sega and Nintendo was the brutal fighting game Mortal Kombat. Violence in video games had grown into a controversial topic, and Nintendo would only allow Mortal Kombat on its system with the blood effects censored into harmless grey sweat. The Genesis version contained a "blood code" that allowed players to perform all the gruesome fatalities from the arcade game.

    Featured in this Image

    Mortal Kombat

    Mortal Kombat

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sonic 2 Launches Around the World

    Sonic 2 Launches Around the World

    As the battle between the two game companies intensified, Sega initiated an unprecedented $10 million ad campaign to launch Sonic the Hedgehog 2. Sonic 2 released on Tuesday, November 21, 1992, branded as "Sonic 2sday." It was one of the first games to receive a worldwide simultaneous launch, and went on to sell more than 6 million copies.

    Featured in this Image

    Sonic the Hedgehog 2

    Sonic the Hedgehog 2

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Donkey Kong Country Barrel-Rolls the Competition

    Donkey Kong Country Barrel-Rolls the Competition

    For a while, it seemed the Sega Genesis had taken the lead between the two 16-bit systems. But Nintendo delivered a late knockout punch with Donkey Kong Country, far surpassing the spectacular sales of Sonic 2 and Sonic 3. Donkey Kong Country 2 even took a swipe at Sega by including a picture of Sonic's iconic running shoes near a trash can.

    Featured in this Image

    Donkey Kong Country

    Donkey Kong Country

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    So Who Won the 16-Bit War?

    So Who Won the 16-Bit War?

    The "winner" of the intense battle depends on your criteria, because both the Sega Genesis and the Super Nintendo have incredibly diverse libraries that contributed significantly to games as an art form. But in strict sales terms, the Super NES gets the edge, with 49.10 million consoles sold, versus an estimated 40 million for the Genesis.

    Featured in this Image

    Sonic the Hedgehog 3

    Sonic the Hedgehog 3

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Unleashes an Avalanche of Add-Ons

    Sega Unleashes an Avalanche of Add-Ons

    Sometimes history doesn't repeat itself. Releasing new technology early helped Sega gain the 16-bit advantage. But fresher advancements, such as the Sega CD and 32X add-ons, failed to capture much attention and only served to fragment Sega's audience.

    Featured in this Image

    Snatcher

    Snatcher

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    The Nintendo Virtual Boy Lands With a Thud

    The Nintendo Virtual Boy Lands With a Thud

    Nintendo wasn't without its own high-profile flops. In 1995, the company released the Virtual Boy, a 3D game console with red and black graphics that induced headaches and eyestrain in most players. It became Nintendo's biggest commercial failure, selling only 770,000 units worldwide.

    Featured in this Image

    Nester's Funky Bowling

    Nester's Funky Bowling

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    The Sega Saturn Fumbles Out of the Gate

    The Sega Saturn Fumbles Out of the Gate

    Sega continued to flounder after the back-to-back failures of the Sega CD and 32X. In a surprise E3 announcement in 1995 that caught even its own employees off-guard, Sega declared that its new console was available immediately on store shelves. The distribution of the Sega Saturn went poorly, angering retailers who were unprepared.

    Featured in this Image

    Panzer Dragoon Saga

    Panzer Dragoon Saga

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Continues to Innovate With Stellar Software

    Sega Continues to Innovate With Stellar Software

    While the Sega Saturn faced a bumpy road at retail, Sega continued to deliver on the software front with technology-pushing games such as the whimsical NiGHTS into Dreams, as well as an excellent arcade port of Virtua Fighter 2. Without a new Sonic game to push sales, though, the Saturn stagnated at 9 million units sold worldwide.

    Featured in this Image

    NiGHTS Into Dreams...

    NiGHTS Into Dreams...

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Charts Its Own Path With the Nintendo 64

    Nintendo Charts Its Own Path With the Nintendo 64

    With CD-ROMs quickly becoming the prominent data storage medium, Nintendo made a surprise move: Sticking with the more expensive cartridge format for its next system, the Nintendo 64, in 1996. Third-party developers largely preferred the CD format. The result? Fewer games for the Nintendo 64.
    Super Mario 64 Revolutionizes 3D Games

    Super Mario 64 Revolutionizes 3D Games

    Nintendo 64 didn't light sales on fire, but the company's ingenuity in software design was still unparalleled. Super Mario 64, the first Mario game using a 3D perspective, is often cited as one of the greatest games ever made.

    Featured in this Image

    Super Mario 64

    Super Mario 64

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    A New Challenger Appears

    A New Challenger Appears

    A lot of critics attribute Sega's downfall to its disorganized console strategy in the mid-90s. But when the Sony PlayStation entered the console market in September of 1995, it was a complete wrecking ball, demolishing previous sales records. With huge hits like Final Fantasy VII and Gran Turismo, the PlayStation sold 102 million units worldwide, more than double the total of the Nintendo 64 and Sega Saturn combined.

    Featured in this Image

    Final Fantasy VII

    Final Fantasy VII

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Launches Its Final Console

    Sega Launches Its Final Console

    Sega had always been a more daring company compared with the competition. With Sega's final console, the Dreamcast, the company continued to innovate, even if it meant rushing to market in 1999. The Dreamcast was the first console of the sixth generation, and it featured a built-in modem for online play, a unique VMU controller display, and an excellent, if small, game library.

    Featured in this Image

    Power Stone 2

    Power Stone 2

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Sega Announces Its Withdrawal From the Console Race

    Sega Announces Its Withdrawal From the Console Race

    After achieving unsatisfying sales with the Dreamcast, Sega COO Hideki Sato announced in January of 2001 that his company would cease production of the system and exit the console market. With only 10.6 million units sold, Sega had simply suffered too many financial losses to continue.

    Featured in this Image

    Sonic Adventure

    Sonic Adventure

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    Nintendo Holds on to Hope With the GameCube

    Nintendo Holds on to Hope With the GameCube

    In many ways, Sega bowing out of the console race gave Nintendo just enough room to compete against Sony's Playstation 2 and Microsoft's new Xbox console. In November of 2001, Nintendo introduced the GameCube, which went on to sell 21.74 million units worldwide. It was enough to keep the company above water ... until the unprecedented success of the Wii many years later.

    Featured in this Image

    Super Smash Bros. Melee

    Super Smash Bros. Melee

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    A Sign of the Times as an Era Concludes

    A Sign of the Times as an Era Concludes

    In 2002, Sonic Advance became the first Sega game developed for a Nintendo system. It's a development many gamers never thought they would see. Sega lost the hardware battle to Nintendo, but Sega's legacy lives on through an extensive software library that pushed the medium to its creative limits.

    Featured in this Image

    Sonic Advance

    Sonic Advance

    %gameName%
    %gameName%

    Get the latest news and videos for this game daily, no spam, no fuss.

    By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy.

    You're Good to Go!

    We'll begin emailing you updates about %gameName%.

    Follow
    © 2022 GAMESPOT, A RED VENTURES COMPANY. ALL RIGHTS RESERVED.
    Privacy PolicyCookie SettingsTerms of UseHelpPartnershipsCareers
    Do Not Sell My Information
    • More Sites
    • giantbomb.com
    • gamefaqs.com
    • metacritic.com
    • Reviews
    • Latest Reviews
    • PC
    • PS4
    • Xbox One
    • Switch
    • News
    • Latest News
    • PC
    • PS5
    • Xbox Series X
    • PS4
    • Xbox One
    • Switch
    • Shows
    • Lorescape
    • Console Crew
    • Remember When
    • Loadout
    • True Fiction
    • Talk to Us
    • Forums
    • GameSpot
    • GameSpot Entertainment

    Close