Overwatch 2 Tank Tier List - All 10 Tanks Ranked
Overwatch is here, and it introduces new game modes, heroes, cosmetics, and some fresh balancing changes. The switch also brings big changes to the Overwatch 2 tanks, perhaps more than any other class in the game. That's why we've created an Overwatch 2 tank tier list--and you can bet we'll update it as time goes on and the meta shifts. While some players will be sad to hear that the original game is now offline and unplayable, it does mean that it got some much-needed changes and updates. One of the biggest changes from Overwatch to Overwatch 2 is that switch from a 6v6 to a 5v5, with each team dropping from two tanks down to one.
This change has impacted the meta for sure, along with a multitude of individual hero changes, but this has had the largest impact on the tank class. While there is only one new tank in the game at the moment, Junker Queen, the switch to a single tank has shifted the meta. Previously, some tanks were considered mains, while others could fill the off-tank slot, focusing more on dealing damage and being a problem for the other team, while the main could focus on defending the heroes with smaller health pools. All of these responsibilities now rest on single tanks shoulders, impacting the effectiveness of each hero.
While some heroes got complete reworks for Overwatch 2, some of them only got minor adjustments to their kits--others even join the tank class for the first time, sliding over from DPS. This is true for many of the tank heroes and while players will certainly enjoy the variety between heroes, some of them are just better tanks than others. That being said, none of these heroes are straight up bad picks, but some are definitely more useful than others. Here's how all 10 tank heroes in Overwatch 2 stack up.
While there aren't any bad tank picks in Overwatch 2, Doomfist suffers from his origins as a DPS hero and the new single tank meta. With the new 5v5 structure, tanks need to be able to absorb a ton of damage without going down, but also be able to disrupt the enemy team as well. Doomfist is good at disrupting enemies, using his abilities to quickly get into the fight and knock enemies around. His Power Block ability allows him to suck up a bit of damage and gain some shields, adding to his usefulness as a tank.
His downfall is that Doomfist is at his best when he is neck-deep in the enemy team, knocking people around. Between his smaller frame and lower health pool compared to other tanks, Doomfist is particularly great at mitigating or taking damage for his team, which was fine when there were two tanks, but with only one now, Doomfist is not as strong of a pick as the other tanks on the roster.
D.VA is the other tank that suffers from the switch to 5v5, although not as much as Doomfist. Her ability to mitigate damage is fairly limited, since it's only based on her defense matrix, which doesn't last too long. Other than that ability, your prime method of mitigating damage for your deal is by just actually tanking it. Which is fine, but the other tank characters either have better mitigation abilities or abilities that make them more sustainable.
While her tanking abilities leave something to be desired, she does balance it out a bit by being able to consistently deal a solid amount of damage. Her rockets are effective and her primary fire not needing to reload or cooldown allows D.VA to contribute more as a damage dealer, but unless you have a healer pocketing you, your mech is going to get shredded. Becoming pilot D.VA when your mech gets destroyed no longer feels like a positive, since it extends the amount of time your team is without a tank unless you can stay alive, which is much harder to do without another tank.
8. Wrecking Ball
Wrecking Ball has a similar playstyle to Doomfist, thriving on his ability to disrupt the enemy team while also tanking damage. Wrecking Ball just does this better than Doomfist, with a better kit that makes him work better as a disruptor and a tank. First, his survivability is much better, having a higher health pool and two ways to gain overhealth by using his Adaptive Shield. He also can deal a large amount of damage by swinging into enemies with his grappling hook and shooting with his machine guns.
His ultimate ability drops a bunch of landmines, which can force the enemy team off an objective, which can turn the momentum of a fight. Wrecking Ball is a solid pick, but once again, in a single tank game, you're forced to try and balance between disrupting enemies and protecting your team. If you run into an enemy team that is smart enough to ignore you in favor of your healers, things won't work out for you.
Sigma is a quality tank pick, who's only real downfall is that there are other tanks that do what he does, but better. Equipped with a shield that can be thrown out, its small health pool of 700 damage means that it will get shredded quickly, but it has a relatively short cooldown. Sigma also has his kinetic grasp which allows him to absorb damage for a few seconds and gain overhealth based on how much damage he absorbs. His rock throw ability can disrupt enemy players. It no longer stuns but it does knock enemies down, limiting their movement temporarily.
This rock toss can even disrupt enemies using ultimate abilities and he can absorb that damage with his other ability. He had a high ceiling for mitigation, although his damage dealing abilities leave a little to be desired. His main attack deals decent damage, although it can be a bit clunky and awkward to aim.
Winston gets ranked above Wrecking Ball and Doomfist for striking the best balance between disrupting the enemy team and mitigating damage for his team. Winston is equipped with a Tesla Cannon that fires a close range of electricity and a secondary shot that fires at range after a charge. He also has a leap that deals damage when he lands and a protective barrier he can drop on himself.
The cooldown on the leap is short enough that it can be used to both enter the fight and leave it in a short period of time. The bubble shield can be used to either defend teammates or enclose enemies. His ultimate Primal Rage lets Winston take a ton of extra damage while also knocking enemies around and dealing damage.
Zarya has always been a more offense focused-tank and that remains true in Overwatch 2, although her kit has been given some flexibility. Zarya has the ability to either give herself a bubble shield or a teammate. Zarya holds two charges of this at a time, with the ability to either give both to teammates or keep both for herself. These bubbles absorb damage and increase her power charge, which increases the amount of damage her gun deals.
Zarya is great at mitigating damage because of the bubbles, which have a low enough cooldown you will almost always have at least one charge ready to go. These bubbles are great for pushing an enemy team, and Zarya deals great damage up close. Zarya isn't great for playing defense since she thrives in the middle of the action, but holds her own on offense.
4. Junker Queen
Junker Queen, a new addition to the roster for Overwatch 2, is one of the best tank options for players who like to be aggressive. Her health pool is on the lower end for a tank, but she has multiple abilities that cause the wound status effect, which deals damage to enemies and makes them unable to heal, but also provides health back to Junker Queen. The wounds are a big deal, since not being able to heal makes enemies an easy target and there aren't many heroes in the game that can get rid of it at the moment.
Junker Queen also has a high damage output, with a throwing knife that can pull enemies in and an ax she can swing to inflict wounds. Her shotgun deals a solid amount of damage and her ultimate ability can inflict wounds to multiple people at once. The lower health pool means you might need a healer to focus on you, but Junker Queen is still a great pick.
Roadhog is one of the Tanks that seems to have benefited from the switch to 5v5 the most. While considered an off-tank previously, a bump to his health pool has made him quite difficult to deal with. While his mitigation stat won't be very high, since the only time he mitigates damage is while he is healing, he can take a beating before going down. Add in the personal heal that fills up about half his health and is on a relatively short cooldown and Roadhog becomes borderline unstoppable.
With a healer at his side this tank can stay in the middle of a firefight without too much issue. He also can deal tons of damage quickly with his shotgun and his hook lets him pull enemies in to defeat. He can pretty easily pick off a DPS or a healer all on his own. His ultimate isn't typically a game changer, as it mostly pushes enemies away instead of killing them, but he is still great on a moment-to-moment basis.
Reinhardt was a staple pick in the original Overwatch, with one of the two tank slots almost always going to him. In Overwatch 2, the original shield tank is as great as ever, due to his unmatched ability to mitigate damage. His shield health of 1200 is very high and it regenerates relatively quickly when put away. It's wide too, so he can cover most of his team or the objective he is trying to hold.
His one limiting factor is that he is melee-based, with his only ranged ability being his Fire Strike, which can be difficult to hit from a far distance since it's a medium speed projectile. His charge helps with this, allowing him to quickly close a gap and get into the action, although he can't use the shield to protect himself during this. Some people might find holding a shield for most of a match boring, but that doesn't make it any less effective.
Orisa makes a triumphant return in Overwatch 2, mostly in thanks to her massive overhaul. While Orisa was good in the original game, her abilities made her a second rate Reinhardt. Now, she stands on her own and is quite formidable, partially because of just how unkillable she can be. Her Javelin Spin lets her negate incoming damage, including melee attacks, while also pushing enemies back. Her Fortify gives bonus health, reduces the amount of damage taken, and she can't be staggered or stunned.
All of this combined makes her pretty difficult to take down. Add in a healer focusing on keeping Orisa alive and your team is going to struggle to get past her defenses. Her Energy Javelin throw can knock enemies back as well and her gun deals a decent amount of damage, especially up close. Orisa takes the top spot on the list due to her having all of the upsides you want in a tank without any obvious downsides.