Mario + Rabbids Kingdom Battle: Characters Guide
By GameSpot Staff on
Mastering the Gang
The key to success in strategy game Mario + Rabbids: Kingdom Battle is knowing how to best use its characters. In every fight, you build a squad of three that includes Mario and two others--either his Mushroom Kingdom pals or their mashup Rabbid versions. Every character in Mario + Rabbids is unique, with strengths, weaknesses, and abilities.
Here's a quick introduction to each of Mario + Rabbids' characters, when you'll find them, and the situations in which they're best used.
Kingdom Battle is out now for Nintendo Switch. It sports a season pass, which includes new weapons and a story expansion. For the uninitiated, the game sees you pick a squad of three characters to face a bunch of heinous enemy Rabbids. Its local co-op mode, meanwhile, has you team up with a friend, each controlling a squad of two.
Despite the game receiving poor first impressions when a piece of concept art leaked online, it managed to defy all expectations when it was officially unveiled at E3 2017 this past June. Kindgom Battle has since been well-received by critics. GameSpot's Edmond Tran said the game "triumphs in creating a magical game world that is undeniably delightful" and called it "a consistent delight." Check out our in-depth review for our full thoughts about the game.
Your "leader" character, Mario, is an all-around fighter who you bring into every battle. He's good at mid-range thanks to his Blaster weapon, but a lot of his best work is done up close. Mario's secondary weapon is a big mallet that lets you smash characters, and which can affect a large area, allowing you to deal a ton of damage if you buy better upgrades.
Mario's two techniques are Hero Vision, which lets him take a reaction shot against any enemy in range who's moving, and M-Power, which gives all his allies in the area a boost to weapon power. Both abilities are devastating when used mid-turn, allowing other characters to use their powers to force enemies to move, or to take advantage of the damage boost.
You'll want to upgrade Mario's movement capabilities, particularly the range he gets off his Stomp attack, so that he's not trapped in the open after hitting an enemy. He's also good for lending covering fire to other characters, and for turning up the damage at key moments, especially in boss fights.
Your primary healer, Rabbid Peach, is a solid teammate who can knock out a ton of damage, absorb even more, and save characters from the brink. You can use her to both smash enemies and protect your own characters, making her extremely versatile on the battlefield.
Rabbid Peach's techniques are a shield that can absorb damage incoming to her, and a healing field that can spruce up the whole team. With the shield, you can put Rabbid Peach in harm's way or use her to activate enemies' reaction abilities, in order to protect the rest of your team; and obviously, healing is self-explanatory. But Rabbid Peach can lay out quite a bit of damage with her Drone in particular, and she carries the same Blaster gun that Mario does, for decent mid-range damage.
Generally, though, you want Rabbid Peach to be around in case other characters are in trouble. She's a solid mid-range fighter, but best used with characters that can dish out more punishment but might need help taking it.
A combo healer and bruiser like Rabbid Mario, Princess Peach has a lot of versatility for moving in, wreaking havoc, and then getting out of harm's way. She'll join your team during the boss fight at the end of World 2. Peach carries the same Boomshot shotgun as Rabbid Mario, which can smash cover and hit multiple enemies in a tight area. She also carries a Grenaduck, a rubber ducky grenade that's good for a little more range and can get enemies behind cover. Both are especially good on tight maps where you'll find enemies close together and with nowhere to go.
Peach also has a special Team Jump ability, where she dispenses a little bit of healing in the area around where she lands. It's handy to use to get Peach onto the front line and heal up anyone who's already there, although its effects are somewhat minimal compared to Rabbid Peach's heals. She can also help out other characters with her Protection ability, which spreads out damage dealt to whoever she uses it on, sharing it between the other character and Peach. She's got a big health pool, which makes her good for absorbing damage.
Throwing Peach into the heat of battle with other characters is her ideal situation, with Protection very handy in keeping other front-line fighters from getting overrun by enemies. Her Princess Gaze technique, a reaction shot used against any enemy that moves in her range, allows her to destroy a ton of cover or deal huge damage to enemies. But you'll need to keep her upgraded, and having characters at a distance as backup for covering fire is key to keeping Peach from getting outnumbered and overtaken.
The best way to use Rabbid Luigi is to lay down status effects that can help out other characters on the team. His gun, the Bworb, has a high capability for dishing out status effects to enemies, and his rocket launcher secondary weapon is great for stomping enemies behind cover, or even destroying their cover. But his coolest ability is his movement dash capability. Rabbid Luigi can slide tackle multiple enemies while dishing out the Vamp status effect, which lets him absorb their HP.
The handy thing about Vamp is that, once it afflicts an enemy, other characters can use it, too. So if Rabbid Luigi slide tackles an enemy and gives it Vamp, Mario can shoot that same character and also absorb some of its health. That gives you the chance to stack up damage and give everyone a little healing, too.
Rabbid Luigi can also use his Weaken technique to turn down the damage enemies can deal to your team, and has a shield that absorbs some damage, but mostly is good for countering status effects. Weaken is particularly good against enemies like Smashers and Bucklers, who are tough to deal with and can severely punish your team. But primarily, pairing Rabbid Luigi's movement abilities with both his weapons can be extremely effective in battles.
You'll add Luigi to your squad in World 1-5, and he fills the role of the team's sniper. His Precision gun has the longest range of any in the game, and upgraded, it can dish out some serious punishment. He also has an automated Drone secondary weapon like Rabbid Peach, which is handy for dealing with characters under cover and for drawing fire away from the rest of the team.
The best way to use Luigi is in dishing out a ton of damage from as far away from the battle as possible. He's got some handy movement capabilities, including the ability to do two Team Jumps in a single move, and Itchy Feet, a technique that increases the movement distance of everyone in range. Those two things are great for getting Luigi up to high ground, where he can hit enemies the hardest.
The trouble with Luigi is has the smallest health pool of any character, which means it's easy for him to get knocked out if you don't protect him. Getting him up to high ground, though, you can use him to kill enemies quickly from across the map, especially with his Steely Stare. Like Mario's Hero Vision, it gives Luigi a reaction shot, and you can upgrade it to allow him to take as many as three. Used correctly, Luigi can take out almost any enemy on the board in one turn, but you'll need to use other characters to break up cover and give him the open shot.
Use Rabbid Mario as your extreme, close-range bruiser, since he's great for ravaging several closely grouped enemies at once. Joining your team in World 2-5, he's a tough fighter in general, and his Boomshot shotgun can ravage cover and damage lots of tightly bunched enemies at once. He also has the same melee hammer as Mario, which deals a ton of area effect damage as well.
Even better is Rabbid Mario's upgraded movement attack ability, in which he slide tackles enemies and blows them up in the process. The explosion can hit multiple enemies at once, which means you can use Rabbid Mario to just devastate groups of enemies in a single turn.
Rabbid Mario's techniques include his Body Guard shield, which absorbs movement attack damage: Great for when you have to leave Rabbid Mario in the middle of a group of enemies at close range. His other technique, Magnet Dance, can draw enemies out of cover, setting up his teammates for high-damage shots after he's crashed through their defenses. The main trouble with Rabbid Mario is that he'll generally take a ton of damage for his trouble, so you'll need to be careful and keep him healthy for him to be effective.
You won't pick up Rabbid Yoshi until World 3-5, but once you get him, you'll find a versatile fighter that's good in a lot of situations. He sports a machine gun called the Rumblebang that comes with some unpredictability. The range on its potential damage is the biggest in the game, meaning Rabbid Yoshi runs the risk of dealing fairly low damage, but can potentially deal extremely high damage. His secondary weapon, a Grenaduck like Peach has, gives him an option to get around cover and catch multiple enemies in an explosion.
One place in which Rabbid Yoshi excels, though, is in flanking enemies and getting out of danger. You can upgrade his movement attack to catch as many as five enemies in one turn, allowing you to hurt lots of people in proximity to Rabbid Yoshi before he finds cover and starts turning on the heat with the Rumblebang. His Outer Shell technique is a damage-negating shield, which means that you can often leave him out of cover or at least close to enemies after using him to dish out a ton of damage all over the battlefield.
Rabbid Yoshi's second technique, Scaredy Rabbid, is also good for keeping him safe and setting up combos with other characters. It's a scream that pushes enemies away from him in a straight line, which can push them out of cover and give him a little room to breathe. With a ton of range and a lot of mobility, Rabbid Yoshi is great to use on big battlefields where you can let him run around, getting behind the enemy.
Your final squadmate is Yoshi, who joins up extremely late in the game: World 4-5. Yoshi is great at long-range destruction. He carries Rabbid Yoshi's Rumblebang, which has pretty long range, and the rocket launcher Rabbid Luigi carries. Properly upgraded, he can smash cover and take out enemies from across the map.
Yoshi is great for taking enemy cover with his Team Jump Ground Pound ability, as well. The range on it can get huge if you upgrade it, dishing out damage to lots of enemies in an area as well as to their cover. His Egg Beater reaction shot technique is a great follow-up for when enemies try to move to new positions to protect themselves.
The other technique Yoshi packs is Super Chance, a field that activates critical shots for every ally in the area. That means you'll definitely dish out status effects to enemies once you've used it, which is handy if you've got a team with weapons that can make use of it. Use the Super Chance to activate Push, Bounce or Burn to knock people out of cover, or to drop Honey on Smashers and Bucklers that would otherwise close the cap on you and crush your characters.