Far Cry: New Dawn Guide -- The Best Weapons, Guns, And Shovels
Far Cry: New Dawn continues series tradition, sporting a large arsenal of guns to cause havoc with. While many of these guns are ones you'll remember from last year's Far Cry 5, they've each been changed up to fit the new post-apocalyptic premise.
With so many options available, you're probably asking which weapons are worth purchasing. To help you out, we've gathered four of the best guns in each of the four ranks. These are more solid recommendations than guns to live by. After all, Far Cry is a game that welcomes different playstyles and personal creativity. However, what we've highlighted here are great to consider if you're unsure which guns to buy.
In our Far Cry: New Dawn review, GameSpot editor Edmond Tran said: "There's a lot of potential in the ideas seeded in New Dawn, but there isn't enough room for many of them to breathe, so none of them feel like they realize their full potential. Not the post-apocalypse theme, not the RPG mechanics, not the weapons, vehicles, plot, or characters. Regardless, progressing through the adventure is an enjoyable experience, especially once you get your superhuman powers, but this is largely because Far Cry 5's combat and progression models remain compelling enough to propel you forward. For its part, New Dawn is a palatable but unremarkable spin-off that feels like it could have achieved so much more."
But what are some of your favorite weapons in Far Cry: New Dawn? Let us know in the comments below.
Rusty SMG-11 (Rank I)
The moment you start Far Cry: New Dawn, you'll want to grab the Rusty SMG-11 to replace your starting pistol. It's always an upgrade to have something a little more...fully automatic.
Rusty AR-C (Rank I)
An assault rifle should always be a part of your repertoire, as you'll be needing one to get through most firefights. The Rusty AR-C is a solid all-around assault rifle that can effectively deal with the game's early threats.
Rusty RPG-7 (Rank I)
If you're not great at headshots, no amount of bullets is going to take out enemy vehicles in an instant. The Rusty RPG-7 is an essential weapon to have in your arsenal to deal with those junky Highwaymen cars before they have a chance to roll up on you.
Saw Launcher V.0 (Rank I)
The Saw Launcher weapon type is a bit of an acquired taste. We personally love it because the blades it fires can bounce around and hit multiple enemies. However, we understand that others personally prefer more direct, potentially explosive options. If you're on the fence about this makeshift weapon, we suggest at least picking up the Saw Launcher V.0 to see how it feels.
Makeshift AK-47 (Rank II)
The Makeshift weapons is where our opinion of "best" starts leaning towards the ridiculous territory. After all, Rank II is where the weapons start having special death animations that are well, not pretty--but in a good way. Take the Makeshift AK-47, for example, which has a literal screwdriver as its bayonet. You can only imagine the gruesome results.
Aside from that lovely perk, the higher damage, better handling, and increased magazine make it a great step up from the Rusty AR-C. The rate-of-fire may be a bit lower--but that screwdriver, though.
Makeshift RAT4 (Rank II)
The explosive force of the Makeshift RAT4 isn't much different from the Rusty RPG-7, but an increase in handling makes this the obvious next step up. Its lock-on capabilities makes it easier to drop helicopters.
Makeshift Slingshot (Rank II)
The Makeshift Bow may seem a solid choice for stealthing about, but the Makeshift slingshot should be the one you get. Its statistics are identical, but it has the added perk of firing three different ammo types as opposed to the bow's two. It's a small difference, but if you like to sneak around, it helps to have options to dispatch foes.
Makeshift P226 (Rank II)
When your attempts at stealth go downhill, sometimes you need a gun that can respond quickly without alarming nearby guards. The Makeshift P226 can easily take down a target, sparing you from the time required to line up a shot with the Makeshift Slingshot.
Optimized AKMS (Rank III)
The Optimized AKMS is one of the best Rank III assault rifles you can get. Its high accuracy and handling makes it a fantastic upgrade from its predecessor. In addition, it can shoot armor-piercing rounds, which is a must against armored enemies. As to be expected, it has a pretty gruesome stabbing animation (that scissor attached isn't just for show). It's a must against the Gold-tiered enemies that start showing up once you unlock Rank III weapons.
Optimized Steel Bat (Rank III)
Melee weapons make for a great way to take down the baddies without expending hard-earned ammunition. The Optimized Steel Bat is a solid one to brandish, capable of easily downing enemies with a simple strike to their faces. You can also keep throw them at enemies for heavy damage, which is a joy all its own.
Optimized 1887 (Rank III)
We know what you'e thinking: "Did they pick this because it has a kitchen knife attached to it?" You're right, but the lever-action shotgun makes for a fun curiosity that packs a decent punch against enemies. If one shot doesn't do them in, one quick melee will undoubtedly finish the job. The ability to fire different ammunition types also helps make this a gun well worth having.
Optimized Recurve Bow (Rank III)
The Optimized Recurve Bow has a much higher accuracy rating, quick draw speed, and double the damage. It's your logical next step up from the Makeshift Slingshot.
Reality Shovel (Elite Rank)
The next iteration of Far Cry 5's Optimism Shovel is quite the upgrade. Titled the Reality Shove, this smiley face printed melee weapon is well worth using for its power and core gimmick. If you're a fan of throwing melee weapons, this is the one to have once you gain access to Elite Rank weapons.
"Blood Dragon" A.J.M.9 (Elite Rank)
Far Cry: Blood Dragon fans, rejoice! You can use Rex Colt's iconic pistol in Far Cry: New Dawn. While not a massive upgrade in damage from other pistols, its burst fire capability makes it a valuable asset in any firefight.
"Spraypaint And Pray" SPAS-12 (Elite Rank)
The "Spraypaint And Pray" SPAS-12 can make short work of enemies. Its firepower and ammo capacity makes it a great way clear through groups. In addition, the suppressor is a nice perk that makes it a worthwhile gun to use for predator play.
"Bear With Me" Saw Launcher V.3 (Elite Rank)
By the time you're able to acquire Elite Rank weapons, you'll be forced to decide between two different Saw Launchers: V.3 and V.T. The V.3 is simply a more powerful version of previous iterations, which is worthwhile if you've enjoyed the way that weapon functions. However, we recommend the Saw Launcher V.T's, as its boomerang capabilities allow you to preserve ammo.