7 Games From E3 2016 You Probably Haven’t Heard Of
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Gnog (Scott Butterworth)
Part puzzle game, part digital toy box, Gnog presents you with a series of intricate objects (described by the game’s creators as “giant monster heads”) that can, in a roundabout sense, be solved. As you examine each head, you’ll find switches to pull, knobs to turn, wires to connect, and so on. Experimenting with these various interactive elements gradually unlocks new options, and while you’ll never receive explicit instructions, each monster head employs its own visual language to help you progress.
While toying with sliders on a boom box-like head, for example, I noticed that the color-coded waveforms this produced matched a series of buttons on the back panel. Using corresponding sliders and buttons in sequence not only changed the music, it illuminated a previously unlit screen. None of Gnog’s vastly different heads seem to pressure you with a time limit, though, suggesting that the process of experimentation and discovery is just as important as finishing the overall puzzle. The game launches on PS4 and PS VR later this year.