7 Games From E3 2016 You Probably Haven’t Heard Of
Created by Alex Newhouse on
Everything (Scott Butterworth)
Here’s a modest sampling of just some of the playable objects I controlled during my time with David O’Reilly’s aptly titled art project Everything: a used piece of chewing gum, a galaxy, a deer, a strand of DNA, a city bus, pollen. The game simply drops you into an unstructured open world and allows you to not only explore but to possess and control every single object you encounter. Patch of grass? Sure. Giant boulder? Swap over to it and start rolling around.
If you find objects of a similar type, you can tap a button to have them follow you. If enough objects are following, you can tap another button to make them all dance. And if you find the smallest or largest object in a given environment, you can dive down to a more micro level or scale up to more macro objects, respectively. As time passes, the environments grow and change, providing new objects for you to possess. While it’s not clear if there’s any real end goal, we’ll have plenty of time to search for the answer to life, the universe, and, well, everything when the game is eventually released on PS4.