11 Cool Games You Might Have Missed At PAX East 2017
Created by Chris Pereira and Jacob Dekker and Scott Butterworth and Tony Wilson and Kallie Plagge on
Roguelike games can be a blast, but dying and losing all that progress is a bummer. Dead Cells fixes this by mixing the difficulty and death of roguelikes with Metroidvania mechanics. If you die 10 stages in, you can still use certain gear to rush back to the spot where you met your demise. For the speedrunning crowd, teleporters and special doors that lock after a limited time offer even more shortcuts back to your corpse.
If the name reminds you of the Souls franchise, you're not wrong: enemies drop "cells" which serve as a currency for purchasing items and buffing your equipment. This all adds up to a gameplay loop that should ease some of the difficulty you'd expect from a roguelike--but it's still awfully hard.