Fury does what it said it would do, providing fast paced and engaging PvP. However, stability leaves much to be desired.

User Rating: 7.5 | Fury (2007) PC
As a starting note, while I haven't been exposed to Fury for quite as long as some may deem appropriate to review, I feel this could provide a nice primer for anyone possibly considering the game. I'll start with the pros, graphics, music, gameplay and variety. I'm not sure if this would occur to everyone, but on starting the game the resolution defaulted to 800x600, not very promising especially since I was forced to design my avatar under these blocky settings. However, once you are in game and can play with the settings, Fury provides a marvelously designed world using the Unreal engine which looks good and also seems very scalable even for lower end systems. Sound, when it did occur, was quite nice, in this instance I'm speaking only of the music, which fits the setting and seems very appropriate with eerie instrumentals and orchestral nuances. The gameplay is quick and appealing for anyone into the PvP scene and while it could use some fluidity to the movements, it generally provides a solid experience. There can be at times a bit of waiting, nothing extreme, but entering an arena requires talking to a battlemaster, much in the way you would do with WoW, and awaiting a group. Finally variety, which Fury does provide in its classes, its moves and its combat venues. One of the first decisions you can make is the type of discipline you would like to follow, be it Growth(nature), Life, Death, and a few others, then you choose either to be the physical manifestation of said discipline or the spiritual, the differences being in attack types and roles. Once you have selected your disciplines and such, you are not limited in what abilities you can take to a huge extent, but using competing forces of elements can play against you.

Now for the cons, sound, interface and stability being the most glaring right now. The sound in Fury is far from dramatic or dynamic, leaving much to be desired. Essentially, the sound effects are somewhat thin and lackluster, providing no real feeling of hitting hard or using a devestating blow. There also seemed to be a lack of music in the actual fighting stages, something which may not bother some, but detracted from my experience. And now we come to stability, a glaring issue that brings this game down more than anything else. While I realize this is a brand new game, I also feel the need to point out that a few weeks ago, they were hosting tournaments so something must have been working properly. While I have yet to be disconnected in an actually battle, I have been plenty of times outside of it, after roughly 5 to 10 minutes I can expect the game to crash and a generic error message to tell me I have disconnected by the server, all while holding a good ping and running a fast machine. You can also visit the technical support boards of the website to get an idea of the others having a plethora of issue with getting the game to run. The interface is something that could use reworking as well, following a long and exceeding dull tutorial, it still left me with questions as to how some of the more advanced additions worked, it spent far to much time on the basics that any gamer should pick up on quickly. As well, while strictly cosmetic, the black bar extending from the hotkeys is intrusive and really not necessary, all it does is cover a good portion of the environment.

All in all Fury has potential if they continue to work on at a...furious( I'm sorry...) pace, by clearing out stability issues, reworking the sound a bit and maybe doing some work with the interface. In the end, if this game weren't $55 (C$) I would say pick it up, but as it is right now, it's a bit to pricey to warrant the faults; Especially when factoring in the "optional" payment packages.